Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby jorb » Thu Nov 06, 2025 6:16 am

LemonNades wrote:Does this mean world 16.1 will be 6 months and then a world 17 or both will perish, then a true world 17?


To be determined!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Prelude: World 16.1

Postby rye130 » Thu Nov 06, 2025 6:35 am

rye130 wrote:Remove PvP permadeath. Good players rarely die from it, bad/weak players more frequently do.


Also make swimming non-lethal. If you drown, knock the character out floating, and auto-hearth when the ko timer is up.
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Re: Prelude: World 16.1

Postby dawildone » Thu Nov 06, 2025 6:36 am

No one really cares about the real newbs of H&H (inclusive of the devs). Attitude of H&H is you either LearnToPlay or GTFO... It's unfortunate, because there are lots of newbies out there who would enjoy the game if it was a little more newb friendly rather than always catering for the UltraHardCore clans that go all out for 3-6 months of a world and then discarding the world to be a wasteland.
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Re: Prelude: World 16.1

Postby Luno » Thu Nov 06, 2025 6:37 am

Please rework character customization, im tired of living in an ethnostate.
Also, remove bunny slippers but keep forager buff this time, i dont want to have to rely on custom client to use plate boots.
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Re: Prelude: World 16.1

Postby Halbertz » Thu Nov 06, 2025 6:38 am

loftar wrote:I don't actually have scripts or tools to decompile resources.

If i remember correctly, there's already some 10 years old tool that allows to decompile your res file into blender compatible format. The issue with it (again iirc) that it can't compile it back.
Nightdawg idea is quite cool. Thats a bit sad that after all this time we still have 3 swords (only two are actually usable).
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Re: Prelude: World 16.1

Postby whateverisfine » Thu Nov 06, 2025 6:39 am

dont waste thread with shitpost since its rare to hear from devs.

can you guys add a workaround so smithy hammer be attached to anvil?
and truly make animalsQ always random?


btw more moves and weapons would be cool but i think you wont ever have energy to do it..
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Re: Prelude: World 16.1

Postby vatas » Thu Nov 06, 2025 6:50 am

Add something to track visited Thingwalls (character specific!)

Even just a plaintext list on this website (Account -> Characters -> link to ThingwallsCHARACTERNAME.txt) would be a HUGE improvement.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Prelude: World 16.1

Postby KwonChiMin » Thu Nov 06, 2025 6:51 am

RIP "primary development direction is toward object-controlled-objects"
You never were good, but you were our primary development direction is toward object-controlled-objects.
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Re: Prelude: World 16.1

Postby _Scipio » Thu Nov 06, 2025 6:55 am

losexd wrote:pog

Some ideas (:

Remove speedbuffs

- Remove speedbuffs
- Silk backpack
- Metal Shield
- Remove speedbuffs
- Small version of meteor that doesnt notify everyone and falls randomly and with a higher frequency than the bigger one in the world giving idk 5-8 meteor pieces and a small change to get starshard of any size.
- Meteor armor/weapon
- Make certain cloths dyable (merchant robe, linen gear, others) or add new dyable cloths.
- Bring back palisade handbash as in legacy so we have a reason to build bwalls, not only for aesthetic purposes
- Remove speedbuffs
- rework ore/rock ql in deeper lvls (it sucks to go dig on -9 and hit q40 quartz spot or some other random rock/ore)
- rework some buffs from credos (like for example extra inventory for kilns when complete potter credo or a new type of kiln that has bigger inventory and burns stuff faster)
- Remove speedbuffs



I agree and echo.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Prelude: World 16.1

Postby vatas » Thu Nov 06, 2025 6:59 am

Robben_DuMarsch wrote:But what was never fixed was the honey trap vgate exploit. You let newbs wander in, aggro them, drop a piece of furniture they can't bypass to stop them from physically reaching you. They can't move it because of visitor debuff. They are functionally stuck until server crash it you keep them in aggro on the rage alt, unless they are smart enough to run an alt over which they can KO themselves (like with leeches) so they can steal from it to force a self-KO by reducing their SHP to 0. Obviously the most common outcome is someone comes and executes them.

Just add an option for players to trigger "eviction" themselves?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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