Game Development: Narwhal Study

Announcements about major changes in Haven & Hearth.

Re: Game Development: Narwhal Study

Postby eliminator » Fri Jan 23, 2026 7:17 am

jorb wrote:
cellites wrote:Hype update but wth is this ash face, why would you add this?


Because I said I would. Ashes and sackcloth are biblical symbols of mourning or repentance. See e.g. Esther 4:1 or Jonah 3:6. It has been said that Henry IV wore ashes and sackcloth on the road to Canossa.

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Re: Game Development: Narwhal Study

Postby FaithfulToadd » Fri Jan 23, 2026 8:24 am

Brojnos wrote:I am very happy to see Biblical references added into the game btw :mrgreen: W, Christ is King

vipes wrote:Good stuff. Would love to see more biblical-inspired content in the game.

For what it's worth, I concur. I'd rather like to see a Whale dungeon* introduced, with a 'Mighty Whale' / 'Belly of the Beast' experience. Perhaps add a new worm curiosity when harvesting mulberry leaves and wildgourd*, similar to the worm-eaten apple?

There are yet better suggestions to be offered, I'm sure.


* These are references to the book of Jonah, for those interested.
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Re: Game Development: Narwhal Study

Postby Fostik » Fri Jan 23, 2026 10:04 am

jock wrote:Dead game


You're bald
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Re: Game Development: Narwhal Study

Postby jorb » Fri Jan 23, 2026 10:30 am

jordancoles wrote:Can't be used as a spear


I meant to fix that. Will.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Narwhal Study

Postby Regulus2424 » Fri Jan 23, 2026 1:08 pm

W17 narwhal spear meta confirmed?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
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Re: Game Development: Narwhal Study

Postby sMartins » Fri Jan 23, 2026 1:12 pm

Nineveh, here I come!
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Game Development: Narwhal Study

Postby stary1980 » Fri Jan 23, 2026 2:18 pm

Now can not craft escargots from Lake Snail, it says "You do not have all the ingredients." Forest snail works
Last edited by stary1980 on Fri Jan 23, 2026 2:36 pm, edited 1 time in total.
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Re: Game Development: Narwhal Study

Postby pagsiu » Fri Jan 23, 2026 2:29 pm

Very nice content, thanks for the update j&l.
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Re: Game Development: Narwhal Study

Postby noindyfikator » Fri Jan 23, 2026 2:42 pm

First real patch since I don't remember when.

Thanks, great job!

Little feedback:
- New whale spawn in a group. When you kill one of them, other can destroy dead body in one tick (instantly). I think this should be tweaked to give us at least few seconds to lift the body
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Re: Game Development: Narwhal Study

Postby Zelacks » Fri Jan 23, 2026 2:54 pm

PSA: As it can be used to create various traps and such, we intend to revert the recent change by which going up Mineholes gives the Visitor debuff where applicable. Consider this your fair warning.


pleasepleasepleasepleaseplase do not revert this. change it but dont revert, literally anything will be better than reverting, like a warning before going up. giving visitor status is just a good change that decreases friction on (new) players making a base
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