Game Development: Chessebell Poaching

Announcements about major changes in Haven & Hearth.

Re: Game Development: Chessebell Poaching

Postby Dawidio123 » Thu Jan 29, 2026 3:02 pm

50 xp for a flower than you need to study like 2-3 a day of is just cruel too xd
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Re: Game Development: Chessebell Poaching

Postby jorb » Thu Jan 29, 2026 3:04 pm

Dawidio123 wrote:50 xp for a flower than you need to study like 2-3 a day of is just cruel too xd


Might have gone a wee bit high on that, ya. ^_^
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Re: Game Development: Chessebell Poaching

Postby ulbu » Thu Jan 29, 2026 3:19 pm

First of all, really cool, kinda unexpectedly rich, update.
One thing I can't understand is - why anvil needs casting material and cooling down, and bell is made instantly, when bells of that size are cast in ground? Not enough immersion. At least we could have bells removable, so that we could test all of them without spawning towers for no reason. SImilar to sails.

Now, do I understand correctly this bell tower is somewhat related to OCOs?

As usual: brick houses and clay shingles when?

P.S. Thanks for update, I really feel alive because of it.
Last edited by ulbu on Thu Jan 29, 2026 3:22 pm, edited 1 time in total.
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Re: Game Development: Chessebell Poaching

Postby Regulus2424 » Thu Jan 29, 2026 3:21 pm

I wish Wandering Sage was somewhat related to OCO, they would have fixed it in no time.
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Re: Game Development: Chessebell Poaching

Postby Ardennesss » Thu Jan 29, 2026 3:55 pm

ulbu wrote:Now, do I understand correctly this bell tower is somewhat related to OCOs?


You most definitely do not understand correctly. OCO has been "the primary development direction" since Feb 21 2021. It is not going to happen, and we know this because 5 years later they can't provide so much as a single screenshot of progress.
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Re: Game Development: Chessebell Poaching

Postby gravesmerch » Thu Jan 29, 2026 4:30 pm

the bells singing reminds me of how Stalagoomba could also feature sound, song of their peoples, or speaking gibberish
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Re: Game Development: Chessebell Poaching

Postby jorb » Thu Jan 29, 2026 8:18 pm

One thing I can't understand is - why anvil needs casting material and cooling down, and bell is made instantly, when bells of that size are cast in ground? Not enough immersion. At least we could have bells removable, so that we could test all of them without spawning towers for no reason. SImilar to sails.


Casting + can switch bells is a good idea!

P.S. Thanks for update, I really feel alive because of it.


Love to hear it! Ty!
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Re: Game Development: Chessebell Poaching

Postby jorb » Thu Jan 29, 2026 8:18 pm

gravesmerch wrote:the bells singing reminds me of how Stalagoomba could also feature sound, song of their peoples, or speaking gibberish


That would be cool!
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Re: Game Development: Chessebell Poaching

Postby sneezewortt » Thu Jan 29, 2026 10:24 pm

narwal spear?
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Re: Game Development: Chessebell Poaching

Postby jordancoles » Thu Jan 29, 2026 11:20 pm

jorb wrote:
HasseKebab wrote:did you mistype, why does it cost 250k?


Figured it was a quite optional luxury, and that some relatively absurd cost would aid in not having random chess pieces scattered over the woodlands. Perhaps went overboard?

it costs 100k lp more than the 2 best mining and tree planting skills in the game to play chess rn

100k more than unlocking murder and 125k more than buying the ability to siege entire villages

So yeah maybe dial it back :ugeek:
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