Game Development: Radish Butchery

Announcements about major changes in Haven & Hearth.

Re: Game Development: Radish Butchery

Postby gravesmerch » Thu Mar 12, 2026 3:24 pm

make food ingredients more predictable(spice,mushroom,meats...) so that we'd know before hand how the food stats would look like, and would avoid a hundred variation of 0.01% of same dish
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Re: Game Development: Radish Butchery

Postby juliusfd » Thu Mar 12, 2026 4:27 pm

ofc they make fishermans credo 10x easier when i just finished it :cry:
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Re: Game Development: Radish Butchery

Postby FaithfulToadd » Thu Mar 12, 2026 5:14 pm

juliusfd wrote:ofc they make fishermans credo 10x easier when i just finished it :cry:

I'm glad I didn't take it this world. I did consider it. :)
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Re: Game Development: Radish Butchery

Postby serVar161 » Thu Mar 12, 2026 9:33 pm

Frequent updates are a joy.
And the news that fixing trash catching in Fisherman's Creed is a priority. I mostly just made Fisherman's Creed because of trash catching, only to find out it was disabled.
Armor repairs without affecting quality – thank you!
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Re: Game Development: Radish Butchery

Postby losexd » Fri Mar 13, 2026 9:02 pm

pls add cotton and new cloths/robes/capes and make them dyable on next updates pls :(

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, LS Sakhalin, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay and ???


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