Game Development: Orange Alchemy

Announcements about major changes in Haven & Hearth.

Re: Game Development: Orange Alchemy

Postby _Scipio » Mon May 25, 2026 1:30 am

jorb wrote:
524u wrote:"Aiming for next week!"


Unfortunately, yes. Aiming for next week, indeed.


You and Loftar trying to complete the Tarkov Full Speed Ahead event?

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If u need a carry hmu
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few
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Re: Game Development: Orange Alchemy

Postby Robben_DuMarsch » Mon May 25, 2026 2:47 am

I can't seriously envision Jorb or Loftar playing Tarkov, lol.
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Re: Game Development: Orange Alchemy

Postby Regulus2424 » Mon May 25, 2026 6:34 am

yeah they strike me as more of the Dark and Darker players IMO

I can even see some similarities between the dev teams of both games ;)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: Orange Alchemy

Postby Robben_DuMarsch » Mon May 25, 2026 4:02 pm

Regulus2424 wrote:yeah they strike me as more of the Dark and Darker players IMO

I can even see some similarities between the dev teams of both games ;)


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Re: Game Development: Orange Alchemy

Postby Regulus2424 » Mon May 25, 2026 4:48 pm

Anyways, I'm super excited for the next patch that will surely implement AT LEAST SOME of the "Alchemy Book" feedback such as DELETE BUTTON, DISPLAY OF WOUNDS AND/OR CONVERSIONS, MORE SORTING OPTIONS, OPTION TO DISABLE THE SAVING OF THE ELIXIRS WITHOUT MATCHING EFFECTS (should be on by default, holy shit it is so much bloat otherwise), ABILITY TO FAVORITE ELIXIRS, ET CETERA (will edit if I remember/think of something else/ppl mention something else).

SURELY this will happen ¦]
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: Orange Alchemy

Postby WowGain » Tue May 26, 2026 8:02 am

what if rudolph reindeer had a chance to drop their nose as a curio when butchering?

"Rudolph's Shiny Nose"
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven


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Re: Game Development: Orange Alchemy

Postby reqvaa » Wed May 27, 2026 4:44 pm

Game still crashing - 3-4 slimes for example, fighting one each, quick barraging, till its split, after 2-3 splits (3 original slimes + one 3rd generation split slime, so in total 4) - game crashes
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Re: Game Development: Orange Alchemy

Postby hwarr » Fri May 29, 2026 3:29 pm

Speaking of alchemy itself. Now it looks like the rules are not working as expected OR the rules written in the wiki are incorrect.
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