Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.2

Postby QueueSS » Sat Jul 18, 2026 4:22 am

Juris wrote:Release in September, and doomsday camera.


+1 to doomsday camera
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Re: Prelude: World 16.2

Postby Detharon » Sat Jul 18, 2026 5:04 am

If these worlds are experimental, what's the experiment there? The changelog has literally 0 changes that would make me want to start again.

Single continent spawn is bad, it literally benefits just the big pvp alliance since they can reach everyone easily and camp other villages all the time. And defending with non-rage characters will no longer be possible. Safe palis are gone as well. Sounds like a lot of fun, my bet is that this will be the fastest world to die.
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Re: Prelude: World 16.2

Postby demetharkey » Sat Jul 18, 2026 7:41 am

the experiment is, they opened that so people do not lose their q500 pigs in w16.
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Re: Prelude: World 16.2

Postby noindyfikator » Sat Jul 18, 2026 8:38 am

Detharon wrote:If these worlds are experimental, what's the experiment there?


The experiment is to check how much money devs can get from releasing no content .1 .2 .3 worlds
Last edited by noindyfikator on Sat Jul 18, 2026 4:46 pm, edited 1 time in total.
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Re: Prelude: World 16.2

Postby linkao » Sat Jul 18, 2026 9:54 am

demetharkey wrote:the experiment is, they opened that so people do not lose their q500 pigs in w16.

So what?
Anyway who wants pvp and fresh start will start in 16.2 even if they have 500q pigs in w16.
Ppl in w16 with 500q pigs wont affect your gameplay and pvp in 16.2.
Mb you can kill only farmers so u need someone, who can't fight back, so badly?

IMHO more pvpers - more intresting fights in 16.2, gl.
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Re: Prelude: World 16.2

Postby Necrover_VII » Sat Jul 18, 2026 12:05 pm

Iggie wrote:Image

This. Or you blind/stupid and don't want to take any lesson from your .1 .2 .3 bs, or you intentionally make servers with lower pop, but why. Throw away everything, turn off servers, start world 17 with multiple continents. It worked, your new formula doesn't.
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Re: Prelude: World 16.2

Postby animary » Sat Jul 18, 2026 12:23 pm

" without resetting World 16."

Bless you!

I'm loving this leisurely world, if it runs another year I'll not complain. (At my age, if I run another year I won't complain, lol.)
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Re: Prelude: World 16.2

Postby SnuggleSnail » Sat Jul 18, 2026 12:25 pm

average reaction from somebody who used to play but isn't being slowly boiled
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Re: Prelude: World 16.2

Postby animary » Sat Jul 18, 2026 12:29 pm

"Safe palis are gone as well"

That would kill the game for me. Nothing but PvP left, til one person emerges as "king of the hill", then wipe the world and start fresh. No use trying to enjoy the rpg aspects of the game, you will either be a PVP player or a target.
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Re: Prelude: World 16.2

Postby eliminator » Sat Jul 18, 2026 1:05 pm

spawn on a single continent is anti-fun tbh, there will be nothing but griefers and pvp = no fun
at least make claims indestructible during day 1
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