Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby _Scipio » Wed Nov 12, 2025 1:22 am

Schwarzvald wrote:If running two servers is an option I don’t see why they can’t offer the PvE experience. You have questing, and a ton of other shit that will absolutely keep casuals playing together without the threat of play vs player combat. It’s an adequate survival sim as it is.

It’s also disingenuous to compare a boar or bear death to a player chasing you down and KOing you after gaining your trust through social engineering. Not even murder. That experience alone drives away a group of people that would otherwise persist.


I do like projects like making a village run like something out of Factorio or making an anime dungeon. I don't think your vision is realistic in this sandbox game. Questing isn't engaging in Haven compared to a theme park like WoW. You will likely find that despite no physical combat between players, there is still player conflict in the 'PVE' world. Social engineering remains a problem: someone with permissions destroys your kiln or feeds your animals garbage Q1 swill. Hell, we've killed people by peppering the food on someone's table. Giving the wrong person permissions, whether accidentally or intentionally opens you up to problems. You won't truly get away from conflict as long as it's a multiplayer world, and without 'pvp' or combat your only recourse is going to be begging jorb/lofat for help with griefs/disputes. And they do seem tired of listening to us
:cry:
Last edited by _Scipio on Wed Nov 12, 2025 1:59 am, edited 1 time in total.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Prelude: World 16.1

Postby Jenno » Wed Nov 12, 2025 1:31 am

We need expeditions from Salem.
https://salemthegame.wiki/page/Expedition
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Re: Prelude: World 16.1

Postby OIchi » Wed Nov 12, 2025 10:00 am

_Scipio wrote:You will likely find that despite no physical combat between players, there is still player conflict in the 'PVE' world. Social engineering remains a problem: someone with permissions destroys your kiln or feeds your animals garbage Q1 swill. Hell, we've killed people by peppering the food on someone's table. Giving the wrong person permissions, whether accidentally or intentionally opens you up to problems. You won't truly get away from conflict as long as it's a multiplayer world, and without 'pvp' or combat your only recourse is going to be begging jorb/lofat for help with griefs/disputes. And they do seem tired of listening to us
:cry:


Such a bs argument. If you gave wrong permissions you can simply fix them. It's like you think there are no games with PvE servers or if they are they are compete griefer shitfest.
Even PvP focused games (which you can argue if haven is one) usually have PvE servers or at least zones.
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Re: Prelude: World 16.1

Postby Halbertz » Wed Nov 12, 2025 10:08 am

OIchi wrote:
_Scipio wrote:You will likely find that despite no physical combat between players, there is still player conflict in the 'PVE' world. Social engineering remains a problem: someone with permissions destroys your kiln or feeds your animals garbage Q1 swill. Hell, we've killed people by peppering the food on someone's table. Giving the wrong person permissions, whether accidentally or intentionally opens you up to problems. You won't truly get away from conflict as long as it's a multiplayer world, and without 'pvp' or combat your only recourse is going to be begging jorb/lofat for help with griefs/disputes. And they do seem tired of listening to us
:cry:


Such a bs argument. If you gave wrong permissions you can simply fix them. It's like you think there are no games with PvE servers or if they are they are compete griefer shitfest.
Even PvP focused games (which you can argue if haven is one) usually have PvE servers or at least zones.

Examples. And not WoW please, something in same genre.
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Re: Prelude: World 16.1

Postby OIchi » Wed Nov 12, 2025 10:18 am

Halbertz wrote:
OIchi wrote:
_Scipio wrote:You will likely find that despite no physical combat between players, there is still player conflict in the 'PVE' world. Social engineering remains a problem: someone with permissions destroys your kiln or feeds your animals garbage Q1 swill. Hell, we've killed people by peppering the food on someone's table. Giving the wrong person permissions, whether accidentally or intentionally opens you up to problems. You won't truly get away from conflict as long as it's a multiplayer world, and without 'pvp' or combat your only recourse is going to be begging jorb/lofat for help with griefs/disputes. And they do seem tired of listening to us
:cry:


Such a bs argument. If you gave wrong permissions you can simply fix them. It's like you think there are no games with PvE servers or if they are they are compete griefer shitfest.
Even PvP focused games (which you can argue if haven is one) usually have PvE servers or at least zones.

Examples. And not WoW please, something in same genre.

Haven is pretty unique so you can argue if games are in the same genre, but:
PVP/PVE Servers: Rust, ARC, Conan Exiles, Wurm, Minecraft, Life is Feudal, CryoFall
PVE Zones: Albion Online, EVE Online
Last edited by OIchi on Wed Nov 12, 2025 10:20 am, edited 1 time in total.
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Re: Prelude: World 16.1

Postby fallout » Wed Nov 12, 2025 10:20 am

Yall I left the main continent and had like 6 interactions all fucking year. I can't reason with the "remove pvp" group. It wasn't impossible to leave main continent without a Snek. Posting the coords to an entire continent after Snekkjas appeared got one dude to move in.

Which I found insane how quiet the west stayed. I basically played in a different world to everyone but could leave and trade. Why are you guys trying to setup permanently where you spawned and then whine...

Obligatory yearly whining post about those whining for not leaving spawn every world...
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Re: Prelude: World 16.1

Postby Halbertz » Wed Nov 12, 2025 10:27 am

OIchi wrote:Haven is pretty unique so you can argue if games are in the same genre, but:
PVP/PVE Servers: Rust, ARC, Conan Exiles, Wurm, Minecraft, Life is Feudal
PVE Zones: Albion Online, EVE Online

Haven't played all of them, but off the top of my head:
-Minecraft etc won't happen as it requires private servers -> sharing server part (not going to happen). If you are talking about one big server, there are 999999999 ways to grief everything with disabled "pvp". There are no jannies to clean everything up 24/7.
-Eve: I haven't played the game for almost 10 years, but last time I checked there were no pve servers. If you are implying high secs — it's an illusion of security to people that are either new to the game or bad at it.
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Re: Prelude: World 16.1

Postby _Scipio » Wed Nov 12, 2025 10:35 am

OIchi wrote:Such a bs argument. If you gave wrong permissions you can simply fix them. It's like you think there are no games with PvE servers or if they are they are compete griefer shitfest.


Wrong. You cannot simply undelete a destroyed kiln that you poured hundreds of rare, high quality bones into. In order to rectify that you would be begging dj lofat for gibs in dms.

As to your other post:
Olchi wrote:PVE Zones: Albion Online, EVE Online


Wrong again. There are no PVE zones in EVE Online. :geek:
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Prelude: World 16.1

Postby ulbu » Wed Nov 12, 2025 10:39 am

Schwarzvald wrote:The people a PvE server would appeal to already don’t play the game, or are part of the initial one week spike before putting it down. It’s about creating a product for them. The people shooting down the idea of two worlds - PvP and PvE - are confusing. These people already don’t interact with you, and you’d get your regular PvP world. You lose nothing.

As a product it makes sense to offer two experiences. They’ve done a lot of world building. Market it as a survival sim MMO RPG and call it a day.


1. Have you ever thought, that between fighting each other, PvP players need to kill PvE players, because you can get some stuff from them, e.g. q12 blueberries?
2. What is the point in creating a world full of carnivorous predators, if there is no prey to hunt?
3. What is the point of creating a survival world where you can't realistically die other way than to stupidity and internet lag, a.k.a. bear attack?
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Re: Prelude: World 16.1

Postby OIchi » Wed Nov 12, 2025 10:52 am

_Scipio wrote:Wrong. You cannot simply undelete a destroyed kiln that you poured hundreds of rare, high quality bones into. In order to rectify that you would be begging dj lofat for gibs in dms.


And with PvP you can undelete it somehow? You messed up permissions and lost something, you kick the perpetrator or fix the permissions and deal with the loss. If it won't happen again I consider problem fixed.
_Scipio wrote:Wrong again. There are no PVE zones in EVE Online. :geek:

Halbertz wrote:Eve: I haven't played the game for almost 10 years, but last time I checked there were no pve servers. If you are implying high secs — it's an illusion of security to people that are either new to the game or bad at it.

It's not a total protection, but calling it a PvP zone is ridiculous. Is it that much of a difference to you? So you are ok if instead of completely removing PvP in haven everyone that attacked someone died 15-30 seconds later?
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