Schwarzvald wrote:If running two servers is an option I don’t see why they can’t offer the PvE experience. You have questing, and a ton of other shit that will absolutely keep casuals playing together without the threat of play vs player combat. It’s an adequate survival sim as it is.
It’s also disingenuous to compare a boar or bear death to a player chasing you down and KOing you after gaining your trust through social engineering. Not even murder. That experience alone drives away a group of people that would otherwise persist.
I do like projects like making a village run like something out of Factorio or making an anime dungeon. I don't think your vision is realistic in this sandbox game. Questing isn't engaging in Haven compared to a theme park like WoW. You will likely find that despite no physical combat between players, there is still player conflict in the 'PVE' world. Social engineering remains a problem: someone with permissions destroys your kiln or feeds your animals garbage Q1 swill. Hell, we've killed people by peppering the food on someone's table. Giving the wrong person permissions, whether accidentally or intentionally opens you up to problems. You won't truly get away from conflict as long as it's a multiplayer world, and without 'pvp' or combat your only recourse is going to be begging jorb/lofat for help with griefs/disputes. And they do seem tired of listening to us
