Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.2

Postby DonVelD » Tue Aug 11, 2026 11:54 am

what if we just make out with jorb and loftar sloppy style
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Re: Prelude: World 16.2

Postby Vladichka » Tue Aug 11, 2026 7:30 pm

wolf1000wolf wrote:The permadeath part of the equation means the more investment players put into their character, the more it hurts to lose it. Loss aversion means most players won't engage with the PvP system if they can avoid it.

I'm gonna point out the elusive elephant in the room
1. Jorbtar think KO protection protects you from death (lol)
2. Humiliation ritual you need to take on death takes too long unless you're part of a faction
3. Even if you're willing to do it, most often it will take even longer because Jorbtar doesn't know you can take bodies to another continent by teleporting them via Snekkja
They could start here. Learning how death works in their game. Then they can decide if they want to fix it or remove it.
I would suggest
1. Make KO protection actually do something. For example, make concussion an actually meaningful debuff that takes long to heal, but make it not take your hard hp. And make sure the hit that knocks you out always inflicts concussion and nothing else, unless attacker has murderous rage.
2. Idk what to do with murderous rage, as long as it exists seal clubbing can not be stopped, it's designed like that.
3. Do something about stealing bodies. They can figure it out if they want to. Maybe make it impossible to lift a body unless you inherit it or are in a descendant, this is kinda stupid. Like make bodies decay and count decayed bodies as buried (without a head).
Then we can talk about balance after people stop being terrified of stepping outside their pali.
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Re: Prelude: World 16.2

Postby Grumpkin » Tue Aug 11, 2026 8:23 pm

So you need Rage to evict Rage-less characters?
What if I bring a Rage alt to evict my own Rage-less character whenever I want?
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Re: Prelude: World 16.2

Postby vatas » Tue Aug 11, 2026 8:38 pm

Grumpkin wrote:So you need Rage to evict Rage-less characters?
What if I bring a Rage alt to evict my own Rage-less character whenever I want?

I assume your implication if that Rage-evict could be used to pass Combat/Red-handed preventing Travel to Hearth Fire.

If Rage-evict works like the current Eviction mechanic (pclaim owner/villager can use it on characters who have Visitor status) the Eviction will KO the target instead, if TTHF isn't allowed.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Prelude: World 16.2

Postby Grumpkin » Tue Aug 11, 2026 9:50 pm

What are their intentions? Is this meant solve funny naked alt spam situations OR protect Rage-less players from PvP?

I know players use Rage-less characters to be a PvP nuisance but how is this Ragehide thing not also going to get used to opt-out of PvP?
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Re: Prelude: World 16.2

Postby Regulus2424 » Tue Aug 11, 2026 10:05 pm

You assume that Jorbtar asked themselves those questions while developing this "ragehide" feature
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Prelude: World 16.2

Postby Strayd » Tue Aug 11, 2026 10:28 pm

I wish they'd remove the two-hour running around the map, and add the "too much water in the stomach" debuff during combat.
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Re: Prelude: World 16.2

Postby sMartins » Tue Aug 11, 2026 10:52 pm

Image

Loftar should point low
Make friends with the other crabs or try to escape the bucket.
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Re: Prelude: World 16.2

Postby Audiosmurf » Tue Aug 11, 2026 11:31 pm

sMartins wrote:Image

Loftar should point low

Image
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Re: Prelude: World 16.2

Postby wolf1000wolf » Wed Aug 12, 2026 2:32 am

Vladichka wrote:
wolf1000wolf wrote:The permadeath part of the equation means the more investment players put into their character, the more it hurts to lose it. Loss aversion means most players won't engage with the PvP system if they can avoid it.

I'm gonna point out the elusive elephant in the room
1. Jorbtar think KO protection protects you from death (lol)
2. Humiliation ritual you need to take on death takes too long unless you're part of a faction
3. Even if you're willing to do it, most often it will take even longer because Jorbtar doesn't know you can take bodies to another continent by teleporting them via Snekkja
They could start here. Learning how death works in their game. Then they can decide if they want to fix it or remove it.
I would suggest
1. Make KO protection actually do something. For example, make concussion an actually meaningful debuff that takes long to heal, but make it not take your hard hp. And make sure the hit that knocks you out always inflicts concussion and nothing else, unless attacker has murderous rage.
2. Idk what to do with murderous rage, as long as it exists seal clubbing can not be stopped, it's designed like that.
3. Do something about stealing bodies. They can figure it out if they want to. Maybe make it impossible to lift a body unless you inherit it or are in a descendant, this is kinda stupid. Like make bodies decay and count decayed bodies as buried (without a head).
Then we can talk about balance after people stop being terrified of stepping outside their pali.


The whole "just give us a PvE world" cry originates from years of watching jorbtar bravely/briefly work on PvP balance -> break things and/or make it worse somehow -> give up and work on PvE. :?
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