>Somebody convinced me teleporting should be hard, and the map enormous so they can hide
>Somebody convinced me siege needs to be doable for fun world events
>Somebody convinced me industry should have very forgiving catch-up mechanics
>Somebody convinced me PVP needs to have intense consequences
>Somebody convinced me the game should feel like a zen garden
>Somebody convinced me the map should be small so player interactions can actually happen
>Somebody convinced me siege should be impossible
>Somebody convinced me industry needs to be an intense autism grind
>Somebody convinced me dying should be rarer, and less consequential
>Repeatably implement contradictory mechanics for 20 years
>The game is now directionless slop
crazy unforeseeable consequences
![Trollface ¦]](./images/smilies/troll.gif)