Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
stya wrote:Granger wrote:My stance is: in case you won't buy the subscription at all, then there is no need for you to be in the game.
My stance is there should be an amount to pay to get full access. Honestly I'd like to insult you, your post negates years of h&h.
dvsmasta wrote:IngloriouslyBad wrote:This whole thing seems to cater towards being compressed into a smaller map, making character loss due to death not a stressful because "some" players obviously strong armed the devs into thinking cap is somehow going to improve the game? lol? And that this is going to make people stay and play? lol? I know I'm new here, but the business structure you've got planned out for the next world is probably on the eve of self imploding.
Remove stat cap idea, remove permadeath and watch the game explode in popularity. Keep permadeath and you will keep your hardcore players but will never reach a larger playerbase. With permadeath removed you would see more social interactions and less people being afraid of loosing months of hard work.
dvsmasta wrote:bmjclark wrote:They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
so Hafen is pay 2 win from the start, yes?
smileyguy4you wrote:dvsmasta wrote:bmjclark wrote:They also couldn't possibly get to the level of subscribers if they didn't pay before because they were limited by time. Doesn't really change much.
so Hafen is pay 2 win from the start, yes?
do you not understand what pay to win means? pay to play is completely different than pay to win
they are also giving you a free option for a good amount of time or in this case stat/quality cap
Ramki wrote:It's sad that permadeath is a core aspect in the game but without it people would be more willing to be more social and even be more aggressive. Which is what I think Jorb wants.
Granger wrote:Ramki wrote:It's sad that permadeath is a core aspect in the game but without it people would be more willing to be more social and even be more aggressive. Which is what I think Jorb wants.
Suggest a better mechanic to give death meaning and I am sure that the devs will at least think about it.
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