Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby 8096e748 » Wed Nov 12, 2025 4:27 pm

:roll: devs went awhol for the better part of half a year and people actually think they will add more moderation, policing of bugs and exploits (which have existed for years in many cases), and management of even more servers on a whim.
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Re: Prelude: World 16.1

Postby Havenasket » Wed Nov 12, 2025 4:28 pm

Halbertz wrote:Most people requesting a PvE server are solo players or small groups who have never been interested in building relationships... You don't need stats or deep knowledge, ten minutes of tutorials and you'll be on par with regular faction blober. But you will never do it.


This is textbook fallacy stacking.

Mind-reading fallacy: you pretend to know what every PvE or casual player thinks, feels, and will do. You don’t. Nobody does.
Hasty generalization: “most people” - based on what? No data, no polls, no metrics, just personal bias.
False dichotomy: you frame the debate as “either full PvP or empty PvE wasteland,” ignoring the obvious middle ground - optional, moderated, or balanced worlds that already work in other MMOs.
Ad hominem: dismissing arguments because you think others “will never do it” is not logic, it’s projection.

Reality check:
People are not asking to delete PvP. They’re asking for systems that punish bots and exploiters, make combat readable and skill-based, add moderation or private worlds, and allow comeback paths for small groups.

If your defense of “hardcore design” relies on mind-reading strangers and gatekeeping what kind of fun is allowed, maybe the real issue isn’t PvE - it’s insecurity dressed up as authority.
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Re: Prelude: World 16.1

Postby SpacePig » Wed Nov 12, 2025 4:38 pm

Have we already discussed the mammoth hunt?
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Re: Prelude: World 16.1

Postby Halbertz » Wed Nov 12, 2025 4:43 pm

Havenasket wrote:
Halbertz wrote:Most people requesting a PvE server are solo players or small groups who have never been interested in building relationships... You don't need stats or deep knowledge, ten minutes of tutorials and you'll be on par with regular faction blober. But you will never do it.


This is textbook fallacy stacking.

Mind-reading fallacy: you pretend to know what every PvE or casual player thinks, feels, and will do. You don’t. Nobody does.
Hasty generalization: “most people” - based on what? No data, no polls, no metrics, just personal bias.
False dichotomy: you frame the debate as “either full PvP or empty PvE wasteland,” ignoring the obvious middle ground - optional, moderated, or balanced worlds that already work in other MMOs.
Ad hominem: dismissing arguments because you think others “will never do it” is not logic, it’s projection.

Reality check:
People are not asking to delete PvP. They’re asking for systems that punish bots and exploiters, make combat readable and skill-based, add moderation or private worlds, and allow comeback paths for small groups.

If your defense of “hardcore design” relies on mind-reading strangers and gatekeeping what kind of fun is allowed, maybe the real issue isn’t PvE - it’s insecurity dressed up as authority.


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Re: Prelude: World 16.1

Postby Havenasket » Wed Nov 12, 2025 4:50 pm

pagsiu wrote:Next time tell your copilot to make one post instead of five.


Next time try reading before posting.
Each reply addressed a different argument, not a character limit. If that’s too much text for you — maybe stick to memes, not balance discussions.
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Re: Prelude: World 16.1

Postby Havenasket » Wed Nov 12, 2025 4:53 pm

Halbertz wrote:
Havenasket wrote:
Halbertz wrote:Most people requesting a PvE server are solo players or small groups who have never been interested in building relationships... You don't need stats or deep knowledge, ten minutes of tutorials and you'll be on par with regular faction blober. But you will never do it.


This is textbook fallacy stacking.

Mind-reading fallacy: you pretend to know what every PvE or casual player thinks, feels, and will do. You don’t. Nobody does.
Hasty generalization: “most people” - based on what? No data, no polls, no metrics, just personal bias.
False dichotomy: you frame the debate as “either full PvP or empty PvE wasteland,” ignoring the obvious middle ground - optional, moderated, or balanced worlds that already work in other MMOs.
Ad hominem: dismissing arguments because you think others “will never do it” is not logic, it’s projection.

Reality check:
People are not asking to delete PvP. They’re asking for systems that punish bots and exploiters, make combat readable and skill-based, add moderation or private worlds, and allow comeback paths for small groups.

If your defense of “hardcore design” relies on mind-reading strangers and gatekeeping what kind of fun is allowed, maybe the real issue isn’t PvE - it’s insecurity dressed up as authority.


[img](meme.jpeg[/img]


When someone replies with a meme instead of an argument, it usually means the argument landed.
I’ll take that as silent agreement and move on.
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Re: Prelude: World 16.1

Postby OIchi » Wed Nov 12, 2025 5:52 pm

I kinda hope ai generated posts are against the rules, this kind of ai spam should be punishable.
If anyone wanted chatgpt opinion, they would ask it themselves.
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Re: Prelude: World 16.1

Postby pagsiu » Wed Nov 12, 2025 6:19 pm

Havenasket wrote:
pagsiu wrote:Next time tell your copilot to make one post instead of five.


Next time try reading before posting.
Each reply addressed a different argument, not a character limit. If that’s too much text for you — maybe stick to memes, not balance discussions.

@grok is this true? summarize this sentence, make sure to point out user's logical fallacies using bold tags and bullet points and use utf-8 “” for quotations
Marking forum read since World 2.
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Re: Prelude: World 16.1

Postby Audiosmurf » Wed Nov 12, 2025 6:20 pm

gork make me a meatball sub
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Re: Prelude: World 16.1

Postby vipes » Wed Nov 12, 2025 6:57 pm

As a PvEer I'm glad there's PvP in the game. No risk = no reward = no fun.

Doesn't mean there's no room for change. I'd still love to get rid of stuff like fast travel, botting / alt spam and custom client abuse.
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