Havenasket wrote:aislop
Havenasket wrote:aislop2
Havenasket wrote:aislop3
Havenasket wrote:aislop4
Havenasket wrote:aislop5
Next time tell your copilot to make one post instead of five.
Havenasket wrote:aislop
Havenasket wrote:aislop2
Havenasket wrote:aislop3
Havenasket wrote:aislop4
Havenasket wrote:aislop5
Halbertz wrote:Most people requesting a PvE server are solo players or small groups who have never been interested in building relationships... You don't need stats or deep knowledge, ten minutes of tutorials and you'll be on par with regular faction blober. But you will never do it.
Havenasket wrote:Halbertz wrote:Most people requesting a PvE server are solo players or small groups who have never been interested in building relationships... You don't need stats or deep knowledge, ten minutes of tutorials and you'll be on par with regular faction blober. But you will never do it.
This is textbook fallacy stacking.
– Mind-reading fallacy: you pretend to know what every PvE or casual player thinks, feels, and will do. You don’t. Nobody does.
– Hasty generalization: “most people” - based on what? No data, no polls, no metrics, just personal bias.
– False dichotomy: you frame the debate as “either full PvP or empty PvE wasteland,” ignoring the obvious middle ground - optional, moderated, or balanced worlds that already work in other MMOs.
– Ad hominem: dismissing arguments because you think others “will never do it” is not logic, it’s projection.
Reality check:
People are not asking to delete PvP. They’re asking for systems that punish bots and exploiters, make combat readable and skill-based, add moderation or private worlds, and allow comeback paths for small groups.
If your defense of “hardcore design” relies on mind-reading strangers and gatekeeping what kind of fun is allowed, maybe the real issue isn’t PvE - it’s insecurity dressed up as authority.

pagsiu wrote:Next time tell your copilot to make one post instead of five.
Halbertz wrote:Havenasket wrote:Halbertz wrote:Most people requesting a PvE server are solo players or small groups who have never been interested in building relationships... You don't need stats or deep knowledge, ten minutes of tutorials and you'll be on par with regular faction blober. But you will never do it.
This is textbook fallacy stacking.
– Mind-reading fallacy: you pretend to know what every PvE or casual player thinks, feels, and will do. You don’t. Nobody does.
– Hasty generalization: “most people” - based on what? No data, no polls, no metrics, just personal bias.
– False dichotomy: you frame the debate as “either full PvP or empty PvE wasteland,” ignoring the obvious middle ground - optional, moderated, or balanced worlds that already work in other MMOs.
– Ad hominem: dismissing arguments because you think others “will never do it” is not logic, it’s projection.
Reality check:
People are not asking to delete PvP. They’re asking for systems that punish bots and exploiters, make combat readable and skill-based, add moderation or private worlds, and allow comeback paths for small groups.
If your defense of “hardcore design” relies on mind-reading strangers and gatekeeping what kind of fun is allowed, maybe the real issue isn’t PvE - it’s insecurity dressed up as authority.
[img](meme.jpeg[/img]
Havenasket wrote:pagsiu wrote:Next time tell your copilot to make one post instead of five.
Next time try reading before posting.
Each reply addressed a different argument, not a character limit. If that’s too much text for you — maybe stick to memes, not balance discussions.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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