As a PvEer I'm glad there's PvP in the game. No risk = no reward = no fun.
Doesn't mean there's no room for change. I'd still love to get rid of stuff like fast travel, botting / alt spam and custom client abuse.
Crest wrote:
I won't speak for anybody else, but this is my situation. I've spent multiple worlds grouped with people right from the start, took part in PvP, took part in group projects, it was okay, but I'd rather play by myself tbh.
I don't particularly like PvP in this game because it's so skewed in the favour of the team with more numbers and seeing as how I either play by myself (which is what I've been doing the past 3 worlds) or with people who are more casual than me and who play far less, the PvP experiences I've had have been quite dull. I spent 1 world with a big well-known village and took part in a few big fights that world but they were cluster fucks. Laggy as shit, big groups running back and forth building coins for what seemed like most of the fight and barely interacting at all.
To put it bluntly, the PvP in this game is ass. The only thrilling thing about it is the whole permadeath thing, because even the looting part is normal for me, I've played plenty of games with better PvP that allowed you to full loot the people you beat.
That being said if I had it my way I wouldn't want a PvE server, I'd rather we just had a bigger map so you can soft opt-out of dealing with the bigger villages (which is the main issue because I have 0 chance of fighting them, so naturally I don't want to interact with them) by moving to one of the far corners.
The best worlds we've had in this game are the ones where everyone isn't cramped into a tiny map. In the past we still had plenty of close-knit communities who purposefully built near their allies or people they wanted to interact with just fine, even on the bigger maps, but the people who wanted to see people rarely could wander off in a direction for a few hours then not see many people for ages.
First world when this 3D version of Haven first came out, I wandered in 1 direction for like 8 hours before I set up base. I never saw a single other person in the 2 months I played. Not one. That map was probably a little too big for some, but I think we should go back to bigger maps over these small ones we've been getting where you can't wander for 5 minutes without seeing a base.
For this new world I hope we just get a bigger map, but my worry is that they'll deduce that because it's a world that has a shorter life cycle they may opt to make it tiny again like this one in which case I won't be playing it long either because I can't stand the map for this world, worst one we've ever had by far.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson TideSnuggleSnail wrote:I don't rly think it's a useful argument to have. Jorbtar have clearly decided they want the game to have some form of PVP, it's like the only thing that's been consistent over the course of like 15 years.
That said, I really struggle to imagine long term play being interesting in haven without PVP. You build your base in 1-4 weeks, and then what? Raise the quality of your carrots indefinitely? You can kill a bear or a troll with 50 strength and then the PVE side of the game is kindof over.
Maybe it would be fun for people who are new or bad, since maybe a bear or a troll presents a challenge to you if you're not experienced, but the problem with that is inexperienced people eventually become experienced people. An MMO with nothing to motivate you to keep playing longer than one month seems very... Stupid?
Multiplayer PvE survival sims are a proven concept. Do you think games like stranded deep are boring and pointless? If so it’s just not for you. There’s many this style of gameplay appeals to. Haven is perfect to make the transition to this style of game, especially with its entirely player driven world building.SnuggleSnail wrote:I don't rly think it's a useful argument to have. Jorbtar have clearly decided they want the game to have some form of PVP, it's like the only thing that's been consistent over the course of like 15 years.
That said, I really struggle to imagine long term play being interesting in haven without PVP. You build your base in 1-4 weeks, and then what? Raise the quality of your carrots indefinitely? You can kill a bear or a troll with 50 strength and then the PVE side of the game is kindof over.
Maybe it would be fun for people who are new or bad, since maybe a bear or a troll presents a challenge to you if you're not experienced, but the problem with that is inexperienced people eventually become experienced people. An MMO with nothing to motivate you to keep playing longer than one month seems very... Stupid?
They do. Every world. Those community markets/centers are often infiltrated and destroyed. Then those players typically hang it up for the world afterward until reset. lolHalbertz wrote:SnuggleSnail wrote:That said, I really struggle to imagine long term play being interesting in haven without PVP. You build your base in 1-4 weeks, and then what?
They are going to create cool communites and build mega projects!
Ofc, no, they won't. Most people requesting a PvE server are solo players or small groups who have never been interested in building relationships with anyone in this game.).
Audiosmurf wrote:I just need to ensure that no one takes you seriously even for an instant. Thanks for helping.
_Scipio wrote:The w16 map is already huge.
Schwarzvald wrote:Multiplayer PvE survival sims are a proven concept. Do you think games like stranded deep are boring and pointless?
Schwarzvald wrote:
@whoever-Arc or whatever is a third person extraction shooter. Whether it was PvE or PvP it’s a Terrible comparison.
There’s been about 100ish players online for months before the new world announcement, right? How much PvP has been going on in that time?SnuggleSnail wrote:Schwarzvald wrote:Multiplayer PvE survival sims are a proven concept. Do you think games like stranded deep are boring and pointless?
I think raft might've been the most fun in a game I've had as an adult. Still only played it for about 20 hours, and will probably never touch it again.
Haven could probably get shoddily converted to co-op and be the worst friendslop game on steam nobody plays for more than 20 hours. Seems like that would be an absolutely retarded way to take an MMO, though.
Imagine this shit trying to compete with minecraft, or the forest, or valhiem. LMAO
relax guyRebs wrote:go back to
Audiosmurf wrote:I just need to ensure that no one takes you seriously even for an instant. Thanks for helping.
Schwarzvald wrote:There’s been about 100ish players online for months before the new world announcement, right? How much PvP has been going on in that time?SnuggleSnail wrote:Schwarzvald wrote:Multiplayer PvE survival sims are a proven concept. Do you think games like stranded deep are boring and pointless?
I think raft might've been the most fun in a game I've had as an adult. Still only played it for about 20 hours, and will probably never touch it again.
Haven could probably get shoddily converted to co-op and be the worst friendslop game on steam nobody plays for more than 20 hours. Seems like that would be an absolutely retarded way to take an MMO, though.
Imagine this shit trying to compete with minecraft, or the forest, or valhiem. LMAO
The game reverts into the PvE state near its demise when everyone else gets bored and quits, and the only people left are struggling to maintain base systems often single handed. An attractive playstyle late game for some is to just hermit away siphoning things from decaying villages. Villages nobody conquered, but people just got bored maintaining lol.
Point is these people are effectively PvEing and investing hundreds of hours into the game regardless of wipes. Easy transition into a persistent world of that for them.relax guyRebs wrote:go back to
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