smileyguy4you wrote:Ramki wrote:Granger wrote:
Now we start to get somewhere.
Given that some play with only one character (instead of an adult army) the delay might feel a bit harsh, but ok.
How do you come up with the 20-30% skill loss (I take it you mean skills and attributes), and do I get you right that you see the current system (40-70% skill loss) as to punishing?
I think its fair where its at however I still think that it should be less punishing then 40-70% ( people would more willing to keep playing after death)
As for the delay I think its fair at 6 hours.
I dont see the problem with the death atm, it is a permadeath game after all. Inheritance and burial already softens that blow. As someone that plays one account, having a time punishment for dying would end my nightly game play and waste subscription time also. If i died at the start of my gaming session for the night or the day on a weekend, it would suck, but i could start again immediately with the available free time i set aside to play. If i was punished on top of that (even if the death stat loss was less severe) with being unable to play for even 2 hours let alone 6, I would be more likely to stop playing all together. This could make alt accounts and botting even more common...but *shrug* just my 2cents
lol - So you are not okay with loosing 2 to 6 hours of gameplay that night but perfectly fine with loosing the past gameplay time when loosing 30-70% of stats.
You sir are a small percentage of gamers indeed.