• PvP & Combat
– Rawhide: needs a clear on-screen range cap, visible line-of-sight check, higher cooldown or stamina cost, and removal of the instant dismount-stun chain.
– Transparency: publish actual numbers — range in tiles, stun duration, cooldown — so players can test and discuss balance instead of guessing.
• Anti-cheat / Anti-bot
– Server-side detection for automation and combat scripts.
– Real penalties for client exploits and “auto-aggro” tools.
– Remove the advantage of running 10+ alts and macros.
• Siege & Defense
– Allow defenders to choose a defense window (e.g., 2h slot within 24h).
– Add a ransom / buy-off option to end hopeless sieges.
– Increase cost and setup time to discourage grief sieges.
• Regional PvP Zones (Albion-style)
– Green: no PvP except against flagged criminals.
– Yellow: opt-in PvP via toggle at Hearth Fire, visible arming timer (~60s).
– Red: full PvP, no penalties, but higher quality nodes and loot.
→ Adds choice: safety for casuals, risk-reward for PvPers.
• Public Infrastructure
– Wells and markets need special claims or reinforced protection.
– Destroying community assets shouldn’t be the “reset button” for the whole world.
• Private Worlds / Moderation
– Optional hosted worlds managed via a web control panel, not source code.
– Local admins/mods handle griefs; bad servers die out naturally, good ones thrive.
• Comeback Tools
– Improve nidbanes, traps, and fortifications.
– Add real recovery options after raids — players shouldn’t have to quit to restart.
• Travel & Logistics
– Consider removing or limiting thingwall / wormhole teleports.
– Let distance actually matter again for trade, politics, and warfare.
Goal in short:
Less pointless griefing, less botting, more skill-based fights. Keep the hardcore edge — just make it fair, readable, and worth engaging with.
If risk is “the soul of Haven,” it should come from challenge and planning, not from scripts and loopholes.
