Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Summary of Player Feedback & Suggestions for World 16.1

Postby Havenasket » Wed Nov 12, 2025 9:15 pm

• PvP & Combat
Rawhide: needs a clear on-screen range cap, visible line-of-sight check, higher cooldown or stamina cost, and removal of the instant dismount-stun chain.
Transparency: publish actual numbers — range in tiles, stun duration, cooldown — so players can test and discuss balance instead of guessing.

• Anti-cheat / Anti-bot
– Server-side detection for automation and combat scripts.
– Real penalties for client exploits and “auto-aggro” tools.
– Remove the advantage of running 10+ alts and macros.

• Siege & Defense
– Allow defenders to choose a defense window (e.g., 2h slot within 24h).
– Add a ransom / buy-off option to end hopeless sieges.
– Increase cost and setup time to discourage grief sieges.

• Regional PvP Zones (Albion-style)
Green: no PvP except against flagged criminals.
Yellow: opt-in PvP via toggle at Hearth Fire, visible arming timer (~60s).
Red: full PvP, no penalties, but higher quality nodes and loot.
→ Adds choice: safety for casuals, risk-reward for PvPers.

• Public Infrastructure
– Wells and markets need special claims or reinforced protection.
– Destroying community assets shouldn’t be the “reset button” for the whole world.

• Private Worlds / Moderation
– Optional hosted worlds managed via a web control panel, not source code.
– Local admins/mods handle griefs; bad servers die out naturally, good ones thrive.

• Comeback Tools
– Improve nidbanes, traps, and fortifications.
– Add real recovery options after raids — players shouldn’t have to quit to restart.

• Travel & Logistics
– Consider removing or limiting thingwall / wormhole teleports.
– Let distance actually matter again for trade, politics, and warfare.

Goal in short:
Less pointless griefing, less botting, more skill-based fights. Keep the hardcore edge — just make it fair, readable, and worth engaging with.
If risk is “the soul of Haven,” it should come from challenge and planning, not from scripts and loopholes.
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Re: Prelude: World 16.1

Postby Mr_Bober » Wed Nov 12, 2025 9:27 pm

Suggestion: make CONSTITUTION gildings not a death sentence anymore. Or remove constitution from all gildings (gems included).
Suggestion: make CHARISMA more useful. They say it's good for questing, but frankly I've never noticed a difference (also given how big the reward range is even with the same stats).
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Re: Prelude: World 16.1

Postby SnuggleSnail » Wed Nov 12, 2025 9:31 pm

Most of people who play games in this genre don't PVP. The threat of it still colors their entire experience. It adds perceived value to their work. It makes them feel tenacious and smart for not dying to the imaginary threat. It makes the world "feel alive" when something spooky happens. For most people the boogeyman being real or not is optional.

Like how runescape, arguably the most popular MMO in the world, is basically a single player game that would never work as an actual singleplayer game. The entire game is make character's number's go up, but the character's numbers have no value unless somebody else is looking at it.
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Re: Prelude: World 16.1

Postby Rebs » Wed Nov 12, 2025 9:37 pm

Schwarzvald wrote:
SnuggleSnail wrote:
Schwarzvald wrote:Multiplayer PvE survival sims are a proven concept. Do you think games like stranded deep are boring and pointless?


I think raft might've been the most fun in a game I've had as an adult. Still only played it for about 20 hours, and will probably never touch it again.

Haven could probably get shoddily converted to co-op and be the worst friendslop game on steam nobody plays for more than 20 hours. Seems like that would be an absolutely retarded way to take an MMO, though.

Imagine this shit trying to compete with minecraft, or the forest, or valhiem. LMAO
There’s been about 100ish players online for months before the new world announcement, right? How much PvP has been going on in that time?

The game reverts into the PvE state near its demise when everyone else gets bored and quits, and the only people left are struggling to maintain base systems often single handed. An attractive playstyle late game for some is to just hermit away siphoning things from decaying villages. Villages nobody conquered, but people just got bored maintaining lol.

Point is these people are effectively PvEing and investing hundreds of hours into the game regardless of wipes. Easy transition into a persistent world of that for them.

You are proven ours points here. Yes everyone get bored of maintaining their PvE safe haven village, once palisade goes up its gg, game gets stale because there is nothing to do but run through content which isn't as fun as you make it out to sound, the only reason to do so is to have the edge on your competition, slightly better Q weapons, better stats from better food. etc etc. but guess what no one does PvP once walls go up because its nearly impossible to raid. If you believe that new players or even pve players do not get a kick out of stealing someone hides from their drying frames or bashing their claim post you are wrong, early world is rampant in everyone getting involved in pvp content.. walls go up. everyone gets bored, everyone leaves. If every sod could raid, they likely would and they would enjoy it. and I want to bet that if death/losing a base was more common place (like in legacy) people wouldn't mind it as much and get back on the horse and recover and even attempt to get their own back, but now days character churn is near zero which is why we have problems with OP characters in the first place.

Qcua wrote:I don’t think it’s worth trying to explain smth to snail. Recently he has been acting like a weirdo. Kind of Ed Gein persona of haven, living within his own world

You assuming I am a snail alt or something?
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Re: Prelude: World 16.1

Postby Qcua » Wed Nov 12, 2025 9:48 pm

no, u were trying to talk to him about pvp pve understanding. looking at his posts that's pointless
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Re: Prelude: World 16.1

Postby Jenno » Wed Nov 12, 2025 9:50 pm

Coming soon: Salem and Hearth
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Re: Prelude: World 16.1

Postby Zephroze » Wed Nov 12, 2025 10:03 pm

SpacePig wrote:Have we already discussed the mammoth hunt?


You mean sitting behind a palisade for an hour?
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Re: Prelude: World 16.1

Postby VillagerAs » Wed Nov 12, 2025 10:14 pm

I think 99% of playerbase has access to bot which logs in, check gobs, send discord msg logs out. 0 time spent of looking for animals to hunt
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Re: Prelude: World 16.1

Postby Zephroze » Wed Nov 12, 2025 10:21 pm

VillagerAs wrote:I think 99% of playerbase has access to bot which logs in, check gobs, send discord msg logs out. 0 time spent of looking for animals to hunt


Yeah the argument people have been posting that using bot clients is unfair to Steam users is fucking bonkers because Image
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Re: Prelude: World 16.1

Postby Jenno » Wed Nov 12, 2025 10:23 pm

Everytime you kill a boar, you get a Temu coupon.
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