Schwarzvald wrote:SnuggleSnail wrote:Schwarzvald wrote:Multiplayer PvE survival sims are a proven concept. Do you think games like stranded deep are boring and pointless?
I think raft might've been the most fun in a game I've had as an adult. Still only played it for about 20 hours, and will probably never touch it again.
Haven could probably get shoddily converted to co-op and be the worst friendslop game on steam nobody plays for more than 20 hours. Seems like that would be an absolutely retarded way to take an MMO, though.
Imagine this shit trying to compete with minecraft, or the forest, or valhiem. LMAO
There’s been about 100ish players online for months before the new world announcement, right? How much PvP has been going on in that time?
The game reverts into the PvE state near its demise when everyone else gets bored and quits, and the only people left are struggling to maintain base systems often single handed. An attractive playstyle late game for some is to just hermit away siphoning things from decaying villages. Villages nobody conquered, but people just got bored maintaining lol.
Point is these people are effectively PvEing and investing hundreds of hours into the game regardless of wipes. Easy transition into a persistent world of that for them.
You are proven ours points here. Yes everyone get bored of maintaining their PvE safe haven village, once palisade goes up its gg, game gets stale because there is nothing to do but run through content which isn't as fun as you make it out to sound, the only reason to do so is to have the edge on your competition, slightly better Q weapons, better stats from better food. etc etc. but guess what no one does PvP once walls go up because its nearly impossible to raid. If you believe that new players or even pve players do not get a kick out of stealing someone hides from their drying frames or bashing their claim post you are wrong, early world is rampant in everyone getting involved in pvp content.. walls go up. everyone gets bored, everyone leaves. If every sod could raid, they likely would and they would enjoy it. and I want to bet that if death/losing a base was more common place (like in legacy) people wouldn't mind it as much and get back on the horse and recover and even attempt to get their own back, but now days character churn is near zero which is why we have problems with OP characters in the first place.
Qcua wrote:I don’t think it’s worth trying to explain smth to snail. Recently he has been acting like a weirdo. Kind of Ed Gein persona of haven, living within his own world
You assuming I am a snail alt or something?