synaris wrote:the level cap system will be even WORSE than the old one. free players will be completely worthless regardless of how much time they spend, and defenseless against people who play. verifying an account is now pointless. since a subscription is better for levels and quality, with or without verifying if your sub runs out, you start soft/hard capping shit.
your gonna see a whole slew of villages that only recruit players who subscribe due to not wanting to fuck over the quality of their crops armor ect ect. no one will WANT free and verified players. so why should non subscribers even bother playing?
and a smaller game world? was your goal to fuck over people like me, one of, if not the last person in the game not interested in raiding? if the new world actually succeeds, and brings people back, im screwed.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
Shadow7168 wrote:synaris wrote:the level cap system will be even WORSE than the old one. free players will be completely worthless regardless of how much time they spend, and defenseless against people who play. verifying an account is now pointless. since a subscription is better for levels and quality, with or without verifying if your sub runs out, you start soft/hard capping shit.
your gonna see a whole slew of villages that only recruit players who subscribe due to not wanting to fuck over the quality of their crops armor ect ect. no one will WANT free and verified players. so why should non subscribers even bother playing?
and a smaller game world? was your goal to fuck over people like me, one of, if not the last person in the game not interested in raiding? if the new world actually succeeds, and brings people back, im screwed.
W3 was probably my favourite world, and it was about the same size. Not many people will fuck with you if you live in the outer SG's, that's not to say you won't see people like it is now, but not everyone raids people. Trust me, it's tried and tested, about enough space for the current playerbase to interact or be somewhat isolated. And, if ever it becomes a problem we can just generate new SG's, which will be even better for hermits as all the villages will have already established themselves in the center.
As for villages? The point of being in a village is to work together as a community. It's a given that a new join won't be much use at first other than eating food and curios, but the system is a whole lot better than "I played longer than you, therefor I win." With this system, if you're a free player fighting another free player, it's all about skill. If you're a free player fighting a subscriber, well duh you're going to lose, but that's no different than the current system. Free players can also be useful in a group fight, simply have the subs take the brunt of the damage while the free players bite at their legs. No need to worry about quality being destroyed by adding free players. Just make a q50 field, a q100 field and a q200 field. Heck, subs could even make q200 gear for the free player, making them more powerful than what they could've been otherwise.
Oh, and if a free player likes the game enough to max out his stats, he probably has got enough enjoyment out if it to throw $15 at the devs. But if a new player joins, sees a 1 hour/day time limit, he's going to play for a bit, run out of free time and maybe pay the $15, or more likely quit. No free player has managed to get to 50 with just 7 hours a week.
Sorry for the essay, it's just my personal opinion, but the fact that it's okay to die as you won't get left behind is a big seller for me. With a change this big, no one can predict what's going to happen, and until then all of us are just arguing hypotheticals. You could be completely right, but I'd rather keep it positive until we know for sure what's going on.
Shadow7168 wrote:synaris wrote:the level cap system will be even WORSE than the old one. free players will be completely worthless regardless of how much time they spend, and defenseless against people who play. verifying an account is now pointless. since a subscription is better for levels and quality, with or without verifying if your sub runs out, you start soft/hard capping shit.
your gonna see a whole slew of villages that only recruit players who subscribe due to not wanting to fuck over the quality of their crops armor ect ect. no one will WANT free and verified players. so why should non subscribers even bother playing?
and a smaller game world? was your goal to fuck over people like me, one of, if not the last person in the game not interested in raiding? if the new world actually succeeds, and brings people back, im screwed.
W3 was probably my favourite world, and it was about the same size. Not many people will fuck with you if you live in the outer SG's, that's not to say you won't see people like it is now, but not everyone raids people. Trust me, it's tried and tested, about enough space for the current playerbase to interact or be somewhat isolated. And, if ever it becomes a problem we can just generate new SG's, which will be even better for hermits as all the villages will have already established themselves in the center.
As for villages? The point of being in a village is to work together as a community. It's a given that a new join won't be much use at first other than eating food and curios, but the system is a whole lot better than "I played longer than you, therefor I win." With this system, if you're a free player fighting another free player, it's all about skill. If you're a free player fighting a subscriber, well duh you're going to lose, but that's no different than the current system. Free players can also be useful in a group fight, simply have the subs take the brunt of the damage while the free players bite at their legs. No need to worry about quality being destroyed by adding free players. Just make a q50 field, a q100 field and a q200 field. Heck, subs could even make q200 gear for the free player, making them more powerful than what they could've been otherwise.
Oh, and if a free player likes the game enough to max out his stats, he probably has got enough enjoyment out if it to throw $15 at the devs. But if a new player joins, sees a 1 hour/day time limit, he's going to play for a bit, run out of free time and maybe pay the $15, or more likely quit. No free player has managed to get to 50 with just 7 hours a week.
Sorry for the essay, it's just my personal opinion, but the fact that it's okay to die as you won't get left behind is a big seller for me. With a change this big, no one can predict what's going to happen, and until then all of us are just arguing hypotheticals. You could be completely right, but I'd rather keep it positive until we know for sure what's going on.
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