Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby Murzynov » Thu Nov 13, 2025 5:06 am

So how are we gonna cheese mammoths without safe pali Gates xD

Also make entering cave/dungeon impossibru while on combat
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Re: Prelude: World 16.1

Postby Sevenless » Thu Nov 13, 2025 6:22 am

Murzynov wrote:So how are we gonna cheese mammoths without safe pali Gates xD

Also make entering cave/dungeon impossibru while on combat


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The palisaded gates are actually optional in this setup. (I'm aware it's amusingly unsafe, but there's still methods to do this)
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Re: Prelude: World 16.1

Postby Zephroze » Thu Nov 13, 2025 6:37 am

Sevenless wrote:
Murzynov wrote:So how are we gonna cheese mammoths without safe pali Gates xD

Also make entering cave/dungeon impossibru while on combat


Image

The palisaded gates are actually optional in this setup. (I'm aware it's amusingly unsafe, but there's still methods to do this)


Alright now get rid of this method too and maybe hunting mammoths can be fun.

Two of the most fulfilling times I've ever had in this game was my little group of 4 hunting mammoths and trolls without using shitty gimmicks.
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Re: Prelude: World 16.1

Postby Sevenless » Thu Nov 13, 2025 6:45 am

Zephroze wrote:Alright now get rid of this method too and maybe hunting mammoths can be fun.

Two of the most fulfilling times I've ever had in this game was my little group of 4 hunting mammoths and trolls without using shitty gimmicks.


The monkeypaw is strong on this one. This is abusing a mechanic that's used to protect villages from being griefed by wild animals lured and aggroed in by pvpers.

Making mammoths boring is way better than dealing with bear bowling again.
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Re: Prelude: World 16.1

Postby Zephroze » Thu Nov 13, 2025 6:50 am

Sevenless wrote:
Zephroze wrote:Alright now get rid of this method too and maybe hunting mammoths can be fun.

Two of the most fulfilling times I've ever had in this game was my little group of 4 hunting mammoths and trolls without using shitty gimmicks.


The monkeypaw is strong on this one. This is abusing a mechanic that's used to protect villages from being griefed by wild animals lured and aggroed in by pvpers.

Making mammoths boring is way better than dealing with bear bowling again.


This is a good argument I can't fight. I'm sure there's some method I haven't thought of to alleviate this, but I'm still on the side of making more PVE actually meaningful. Start by making aurochs unable to enter wolf dens for instance.
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Re: Prelude: World 16.1

Postby _Scipio » Thu Nov 13, 2025 8:01 am

Zephroze wrote:I'm still on the side of making more PVE actually meaningful. Start by making aurochs unable to enter wolf dens for instance.


Noo, the emergent gameplay! You can still lure hostile animals to each other in the overworld and get them to fight for similar results.

Murzynov wrote:make entering cave/dungeon impossibru while on combat


Image
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Re: Prelude: World 16.1

Postby Lao_Bao » Thu Nov 13, 2025 11:51 am

_Scipio wrote:
Lao_Bao wrote:How about increasing the cost of the walls,
each piece of wall will cost as much as the original
To cover a large area with at least a palisade will take much more time due to the fact that each segment will require more resources
Even building a fence around a house would take a lot of time and resources.
This could have a significant impact on the initial game, making it much longer. It's a good solution in my opinion.


Good Haven is less tedious; not more tedium.



Players build a huge palisade as soon as they have leather.
In the real world without a lot of workers, not all villages could afford the rapid construction of a palisade, or even build one at all.

Maybe we could add another type of fence that would be roughly like a palisade, but could be broken down manually (with tools).
Image

Or we could weaken the palisade and add a palisade with an earthen rampart that could only be broken down with siege weapons, and then it and the subsequent ones would cost the same as the original post.
Image
Last edited by Lao_Bao on Thu Nov 13, 2025 12:04 pm, edited 1 time in total.
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Re: Prelude: World 16.1

Postby zuhurat83 » Thu Nov 13, 2025 12:04 pm

because not having the safety of an airlock wont f hermits enough. bring bashable walls
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Re: Prelude: World 16.1

Postby Halbertz » Thu Nov 13, 2025 12:11 pm

Lao_Bao wrote:
_Scipio wrote:
Lao_Bao wrote:How about increasing the cost of the walls,
each piece of wall will cost as much as the original
To cover a large area with at least a palisade will take much more time due to the fact that each segment will require more resources
Even building a fence around a house would take a lot of time and resources.
This could have a significant impact on the initial game, making it much longer. It's a good solution in my opinion.


Good Haven is less tedious; not more tedium.



Players build a huge palisade as soon as they have leather.
In the real world without a lot of workers, not all villages could afford the rapid construction of a palisade, or even build one at all.

Maybe we could add another type of fence that would be roughly like a palisade, but could be broken down manually (with tools).
Image
Or we could weaken the palisade and add a palisade with an earthen rampart that could only be broken down with siege weapons, and then it and the subsequent ones would cost the same as the original post.

1. Something that noone needs and will use
2. Make palisade thing that noone will use
You have an apparent building with elevator. You could either use said elevator (fast, but not reliable if you have unstable power or need to lift something out of cabin dimensions) or stairs (slow but reliable).
On anual property owners meeting you proposed new idea: lets install narrow, power dependant stairs that you actually need to step on to move.
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Re: Prelude: World 16.1

Postby SnuggleSnail » Thu Nov 13, 2025 12:21 pm

god i can't wait to stab u """people""" to death with a knife made out of rocks and reeds 4 hours into 16.1
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