Game Development: A Touch of Vengeance

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Vengeance

Postby burgingham » Wed Jan 13, 2016 4:43 pm

jorb wrote:One vote for work on siege mechanics registered, I guess.


Spoken like the true democrat that you are :P
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Re: Game Development: A Touch of Vengeance

Postby Redlaw » Wed Jan 13, 2016 4:44 pm

I love when more food is added, got some suggestions for more lol. It seems miner, but it is making the cooking and food system more complex. More options means, more we are able to make the food we need to make are character better.

Things I would like to see food wise, the ability to declare food (at least one dish) as a favorite dish. Giving a small stat boost as a bonus we we eat it and so on.
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Re: Game Development: A Touch of Vengeance

Postby Shadow7168 » Wed Jan 13, 2016 4:45 pm

Dominick wrote:Image

Sweet.

1 cloth, 2 string and 6 flowers.

Love this!


Finally something to do with all my heaps of cloth and poppies. What skills is it softcapped by?

Oh, and feasting would also be a nice social aspect to have back.
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Re: Game Development: A Touch of Vengeance

Postby Dominick » Wed Jan 13, 2016 4:46 pm

Shadow7168 wrote:
Dominick wrote:Image

Sweet.

1 cloth, 2 string and 6 flowers.

Love this!


Finally something to do with all my heaps of cloth and poppies. What skills is it softcapped by?



Dexterity and Sewing.
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Re: Game Development: A Touch of Vengeance

Postby jorb » Wed Jan 13, 2016 4:48 pm

loftar wrote:
LadyGoo wrote:Stop making useless food, make more curios.

I do have to ask; why are more curiosities better than more food?


Also, I added a new curio. Not fair. QQ.
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Re: Game Development: A Touch of Vengeance

Postby Redlaw » Wed Jan 13, 2016 4:51 pm

Could the Bouquet of Flowers, also a table item? Would love to set my table with that item, looks nice. (I made two, while checking my silk.)
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Re: Game Development: A Touch of Vengeance

Postby DaniAngione » Wed Jan 13, 2016 4:55 pm

This has to be the best update ever.

Omg, Nidbanes <3

Thank you, Jorb & Loftar! I feel a tiny bit safer :)
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Re: Game Development: A Touch of Vengeance

Postby loftar » Wed Jan 13, 2016 4:56 pm

It seems it wasn't mentioned in the OP, so I edited in the fact that the Nidbanes will only wait up to 24 RL hours for their target to log in. If they don't log in until then, they will attack regardless.
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Re: Game Development: A Touch of Vengeance

Postby DaniAngione » Wed Jan 13, 2016 4:57 pm

loftar wrote:It seems it wasn't mentioned in the OP, so I edited in the fact that the Nidbanes will only wait up to 24 RL hours for their target to log in. If they don't log in until then, they will attack regardless.


Even bettah :3
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Re: Game Development: A Touch of Vengeance

Postby Kimparo » Wed Jan 13, 2016 4:58 pm

I hope this update plays out well. One of my old gripes with Old Haven was that if you jump in late to the world, everyone can destroy you until you have a B-wall (and even then if it's late enough), and they know there is 100% NOTHING you can do about it. Be it just to kill you for their fun (which is fine but really annoying if you're trying to start up the game) or to scare you into moving someplace else so you stop sucking up Curios in the area, there was little you could do besides grin and bare it. Now we have something that scales with them that anyone who even passes by with the ability to see scents can do.

You can troll the hell out of completely random people just because you feel like it.
You can retaliate with spoopy ghost time.
You can save scents if they come after you several times to send a nice wave of spoopy at them.

I love this. It also makes stealing and killing a tad bit harder than simply finding someone who stands no chance to you. You now have to check the area for anyone able to do anything like this and plan out some more. Yes alts can help one get by this, be it by knowing in advance if a spooky ghost is in wait for you or by killing them off (Which I assume will either have some hidden penalty/reward chance, leaning more towards a very high penalty IF it's already waiting at it's targets area in the future) but if people already use alts there was no getting past this without making the ghosts far too dangerous to anyone around that might poke them on accident or to see how strong they are.
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