jorb wrote:Again, one hour? 30 minutes? Does coles not have some sort of point?
30 minutes with an alert to village members akin to the Altar of Ruin.
Cole's does have a point. This incarnation does allow attackers to whittle defenses in such a way that it leaves defenders little time to respond.
Siege device should also possess an amount of dmg soak relative to attackers tied to the use of the device, within proximity of the device.
Such as 1 incriment of soak offered by one RAM operator, and in another instance, 4 increments of soak offered by 4 ram operators.
This redirects the focus of defenders toward repelling the actual attacking players over attacking the siege implement.
Key to victory means holding the siege implement as an attacker. If attacking, and you get shooed away from the siege device, you lose your advantage, and risk device's destruction.
The time for this event falls into a more tolerable range. 30 minutes waiting to dry, and potentially 30 mins attacking/defending.
Hrm. I have other thoughts, but am not in the position to write or read a lot. But this looks like a great update nonetheless.