Game Development: Approaches to Combat

Announcements about major changes in Haven & Hearth.

Re: Game Development: Approaches to Combat

Postby dzielny_wojownik » Wed Jun 08, 2016 1:43 am

i will test it more later, but atm the combat update looks good xddd
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Re: Game Development: Approaches to Combat

Postby Jacobian123 » Wed Jun 08, 2016 1:46 am

Pranked hard, 10/10 great to test the combat when I'm being ganked in .02 seconds right off the bat.
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Re: Game Development: Approaches to Combat

Postby Scoodles » Wed Jun 08, 2016 1:50 am

Crashed my client when entering the hall

Possibly retribution for the character thing

haven.Defer$DeferredException: haven.Defer$CancelledException: Execution cancelled
at haven.Defer$Future.get(Defer.java:168)
at haven.MCache$Grid.getcut(MCache.java:187)
at haven.MCache.getcut(MCache.java:434)
at haven.MapView$2.setup(MapView.java:486)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView.setup(MapView.java:821)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.setup(RenderList.java:197)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:1196)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.GameUI.draw(GameUI.java:602)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.RootWidget.draw(RootWidget.java:66)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:295)
at haven.HavenPanel.run(HavenPanel.java:538)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Defer$CancelledException: Execution cancelled
at haven.Defer$Future.cancel(Defer.java:117)
at haven.MCache$Grid.dispose(MCache.java:275)
at haven.MCache.trimall(MCache.java:543)
at haven.MCache.invalblob(MCache.java:377)
at haven.Session$RWorker.handlerel(Session.java:514)
at haven.Session$RWorker.getrel(Session.java:554)
at haven.Session$RWorker.run(Session.java:618)
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Re: Game Development: Approaches to Combat

Postby apoc254 » Wed Jun 08, 2016 2:14 am

Well.. I tested it... and it feels like the same system, but with even more complicated principles. While I do not like this system at all, I did not like the previous system at all either. So I don't think my opinion will be of much use. Sorry... :?
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Re: Game Development: Approaches to Combat

Postby stickman » Wed Jun 08, 2016 2:19 am

am I the only one with tons of bugs? also terrible graphical issues... way worse then normal. unable to click on windows...
Last edited by stickman on Wed Jun 08, 2016 2:33 am, edited 1 time in total.
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Re: Game Development: Approaches to Combat

Postby jordancoles » Wed Jun 08, 2016 2:22 am

stya wrote:
shadowchris wrote:so everytime I try to run the client i get this
Image


Image
Here:
Image

Security and:

Image

Please provide a better explanation lol
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Re: Game Development: Approaches to Combat

Postby apoc254 » Wed Jun 08, 2016 2:25 am

if on windows. go to control panel and open up java, then navigate to security and follow those instructions.
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Re: Game Development: Approaches to Combat

Postby Hasta » Wed Jun 08, 2016 2:25 am

jordancoles wrote:Please provide a better explanation lol


Will this suffice?
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Re: Game Development: Approaches to Combat

Postby 9005exp » Wed Jun 08, 2016 2:30 am

lmfao you didnt really fix anything all people still do it spam shield up and parry and legit i was 3v1 someone and the guy didnt die
remove cards or there will be no fix
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Re: Game Development: Approaches to Combat

Postby RJT » Wed Jun 08, 2016 2:56 am

Okay okay, so, we knew the old system was broken, and I'm glad you're taking some legacy ideas, but, can we just expedite the process and go ahead and transfer like, W6 combat to Hafen? We're heading that way anyway, lets get it done guys, it'll be great. #MakeHafenGreatAgain
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