Floating-point test server

Announcements about major changes in Haven & Hearth.

Re: Floating-point test server

Postby displaced » Thu Jun 30, 2016 7:13 pm

That bug exists in current main server too..
Got it with a house i think. Not sure anymore.
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Re: Floating-point test server

Postby MagicManICT » Fri Jul 01, 2016 4:29 am

Hasta wrote:When building a boat outside, the construction site is messed up (borders floating in the air) at like 1.5 hearthling's height.

Can you replicate this? Or just showing up randomly?

@displaced: aye, but that was showing up randomly, so hard to pin down. Seems like it's a lot of different items, not just construction sites
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Re: Floating-point test server

Postby Hasta » Fri Jul 01, 2016 5:59 am

MagicManICT wrote:Can you replicate this? Or just showing up randomly?

I guess I could, given enough time. Doesn't take much effort to go around slapping construction sites of objects not-so-demanding to ground flatness. Yes, it appears randomly, I've had another 2 or 3 instances, so I decided that's a commonly known issue, didn't even bother to screenshot. Posted here because it seems to appear more frequently on a test server with all those precise pixel placements going on. But then again, maybe just a coincidence.
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Re: Floating-point test server

Postby Onep » Fri Jul 01, 2016 6:12 am

I wish this server was sped up by some sort of factor.
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We call it simply, Russian soul.”

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Re: Floating-point test server

Postby Jesus_Smith_Nandez » Fri Jul 01, 2016 9:21 am

I mean I already have rage so get rdy
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Re: Floating-point test server

Postby MagicManICT » Sat Jul 02, 2016 2:10 pm

Hasta wrote:I've had another 2 or 3 instances, so I decided that's a commonly known issue


I don't know how common it is, but seems like a new post has been showing up in bugs at least once a month for the live server. Might be something in the float calculations that's making it show up more often. Only reason why I asked if it was reproduceable or as the person that posted after you suggested and just the current "floating object" bug. :)
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Re: Floating-point test server

Postby Mamel » Sun Jul 03, 2016 1:23 pm

Found small bug when planting something on trellis.
Hearthling moves waaaaay too far and than plants it on it like nothing's wrong.
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Re: Floating-point test server

Postby apoc254 » Sun Jul 03, 2016 8:17 pm

Any chance these floating points could help the players not get stuck on everything also? Not just the animals.
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Re: Floating-point test server

Postby Zeler » Sun Jul 03, 2016 9:37 pm

apoc254 wrote:Any chance these floating points could help the players not get stuck on everything also? Not just the animals.


l2movement
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Re: Floating-point test server

Postby dafels » Sun Jul 03, 2016 10:01 pm

Mamel wrote:Found small bug when planting something on trellis.
Hearthling moves waaaaay too far and than plants it on it like nothing's wrong.
Image


lol, I have a feeling that there's gonna be shitloads of bugs once this goes on the real server, because there is a lot of things you cannot test on the test server as a spruce cap nab
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