jorb wrote:[*] Steal Thunder can now be used at a little bit of range.
Sollar wrote:jorb wrote:[*] Steal Thunder can now be used at a little bit of range.
Does the actual stealing of IP's work only when an opening is at 100? It will never be the case since no one will leave his openings to reach 100 ... or if someone is dumb enough to do so is dead anyway to a finisher. Why would you use Steal-Thunder when you can land a big hit?
Also since it does no damage what is the point of hitting yellow (other than the unlikely scenario when u hit someone with 100yellow opening)?
All I see in this is a smaller left hook that can be landed at a certain distance.
jorb wrote:[*] Yield ground now reduces Green & Red openings by 30% each, rather than 25%.
[*] Artful Evasion now has a cooldown of 40 instead of 50.
[*] Regain Composure now reduces Green and Yellow openings by 20% instead of 15%, but has a cooldown of 35, instead of 30.
[*] Rip Apart now gives 7.5% openings to all colors, rather than 5%, and has a cooldown of 60, rather than 80.
[*] Take Aim's cooldown now increases the more IP you already have when using it. The cost is now (30 + IP * 2) * μ.
[*] Low Blow now deals 20 damage, instead of 10.
[*] Kick now deals 25 damage, instead of 15, and 20% Yellow opening, instead of 17.5%, but also costs one IP.
[*] Go for the Jugular now costs 2+2 IP, instead of 3+3.
[*] Steal Thunder can now be used at a little bit of range.
[*] Bloodlust and Death or Glory now have block weights of 75%, rather than 50%.
[*] Jump, Quick Dodge, and Sidestep all have cooldowns of 25, rather than 30.
Kaios wrote:Maybe they should have 1 ip cost or something to make artful a little more appealing.
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