Pan_w_okularach wrote:yeah i'd get rid of that as well
vatas wrote:KO->Port to HF is good idea I think, assuming it doesn't happen to scented players. This would mean that attacking newbie who doesn't fight back would only result in sending him to his HF (assuming you can't 1-shot their entire HHP bar) and some wounds that can be quite nasty though.
jorb wrote:[*] We have considered making it so that you are returned to your Hearth fire on knockout. This could make combat more accessible and forgiving, could allow for less paranoid player interaction, could allow for casual strolls outside your walls without complete fear of death, could remove alt farms to supply a steady stream of fresh cannon fodder, could make n00b ganking less of a thing, and could perhaps allround make the game less autistic and more fun. On the other hand the biting edge of cold hard pixel death could be dulled. Do note that you would still die as per usual if you actually managed to reach zero HHP.[/list]
... let us know what you think.
jorb wrote:We have been a bit unsure on where to take development. Feel free to opine on what you'd like to see change/improve.
vatas wrote:KO->Port to HF is good idea I think, assuming it doesn't happen to scented players.
dafels wrote:crime alts
pvp would be real autism and people still would be forced to make fighter alts
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