Redlaw wrote:I really do love the idea a lot, just want it resited a little. Makes some stats more worth it lol.
Me too, is actually the first update to get me hyped up because of it
Redlaw wrote:I really do love the idea a lot, just want it resited a little. Makes some stats more worth it lol.
bamump2k9 wrote:It'd probably be safe if they removed the curio thing for now, it needs more brainstorming
Sevenless wrote:Exists in custom clients, I don't tend to use it though. I prefer harvesting from the minimap, makes things a lot more clickable.
Sevenless wrote:Muffet wrote:Redlaw wrote:I love the melding idea, but it should have a limit like 10 divided by the melders will (so 10 will means no melding. 20 will means you can meld two curos ect...)
Will doesn't seen to fit that, Lore would make more sense
Why not sqrt(will*lore)? Both need more uses, and both are tangentally related to magic already.
jorb wrote:Curiosities now have varying amounts of Wear, meaning that they can be used several times, losing one point of wear per use
Kaios wrote:I don't understand why you wouldn't just re-implement that wear system for curiosities instead, it accomplishes the same thing except that if someone uses an icicle they gain the normal amount of LP from all the curiosities for that entire cycle instead of gaining the millions of LP from this melding implementation.
You could even combine the two systems so that melding is how you increase the wear of a curiosity, adding a cycle for each curiosity you meld with.
Quote for reference:jorb wrote:Curiosities now have varying amounts of Wear, meaning that they can be used several times, losing one point of wear per use
Granger wrote:Fuck off, please go grow yourself some decency.
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