Game Development: Pushing Arrangements

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Arrangements

Postby sMartins » Thu May 11, 2017 12:54 am

Awesome stuff :D, push out feel great and I'm agree also with the power up removal except speed boost that is nice.
The hide feature still has a lot of potential, maybe re-think that in a different way that's not a power up but an intentional behavior that could be used to hunt ( both animals and humans) or to escape. Perhaps something you can toggle when near by a certain object, such as "hide behind a tree", etc...

On the movement side with the push out, the speed boost, and different speed up and down hills, the game feels way much better....great job, I'd suggest perhaps to consider also a short sprint (some seconds) on the above speed you have with a double click...cause sometime you need just a little sprint, and will make the gameplay even more dynamic, I beleive.
Example, you are walking at 2x speed, you double click and he will run for some seconds at 3x speed.

Also very interested in the rendering rewrite, let us know something about down the route. Cheers
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3045
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: Game Development: Pushing Arrangements

Postby Grog » Thu May 11, 2017 12:57 am

sMartins wrote:Example, you are walking at 2x speed, you double click and he will sprint for some seconds at 3x speed.

Would be a lot more intuitive than clicking tiny icons. Iike the idea a lot.
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Game Development: Pushing Arrangements

Postby Sevenless » Thu May 11, 2017 1:02 am

If it's done, please make it in addition to speed modifiers, not instead of. I can't do the double clicking due to wrist damage.

Right now amber uses Shift+ Q/W/E/R to pick a run speed. I use it frequently, and feel it's a decent control setup.

Edit: Push out is the solution we've all been dreaming of. Hopefully the crashing gets resolved, but even if it takes a week it's worth it for this game addition.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7607
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Pushing Arrangements

Postby yakitori » Thu May 11, 2017 1:42 am

stress reduce thx
good update
yakitori
 
Posts: 184
Joined: Tue Apr 19, 2016 2:48 pm
Location: Japan

Re: Game Development: Pushing Arrangements

Postby Kaios » Thu May 11, 2017 2:04 am

On the topic of client improvements, a hotkey to interact with the nearest object to the player would be amazing. I saw a suggestion about making harvesting dreams easier but I figure you could do the same for almost any object with a single interaction or the first interaction if it has multiple. Opening/closing gates, opening containers, interacting with an anvil or crucible, foraging, hold/release wheelbarrow, etc.

Push-out is really great although I am interested to see how combat goes for anyone relying on clipping people along stuff. However group fights might be improved if you end up blocking your own guys less so that's a large benefit.
User avatar
Kaios
 
Posts: 9168
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Pushing Arrangements

Postby Adder1234 » Thu May 11, 2017 6:55 am

Praise be to Jorbtar!
Adder1234
 
Posts: 638
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Re: Game Development: Pushing Arrangements

Postby ZantetsukenX » Thu May 11, 2017 7:50 am

Thanks for the update Jorb! Also glad to see the weather effects turned down (and off in most cases) as it was super cluttering up the mini-map. Great update!
User avatar
ZantetsukenX
 
Posts: 125
Joined: Fri Mar 18, 2011 3:02 am

Re: Game Development: Pushing Arrangements

Postby MagicPotion » Thu May 11, 2017 9:27 am

Really love the push-out. It's not perfect, but it makes the game so much less frustrating, especially at home.
MagicPotion
 
Posts: 2
Joined: Fri Jun 11, 2010 9:15 am

Re: Game Development: Pushing Arrangements

Postby TheOriginalFive » Thu May 11, 2017 10:46 am

This is a very convenient update.

Minor question: Do armchairs use variable materials?
User avatar
TheOriginalFive
 
Posts: 216
Joined: Tue Dec 07, 2010 12:28 pm

Re: Game Development: Pushing Arrangements

Postby viznew » Thu May 11, 2017 11:22 am

love the push out but i still find myself clicking around stuff i dont think ill lose that habit fast lol
ImageImage
User avatar
viznew
 
Posts: 1173
Joined: Thu Jul 07, 2016 1:34 am
Location: siletzia

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot], Trendiction [Bot] and 108 guests