Game Development: Truffle Snout

Announcements about major changes in Haven & Hearth.

Re: Game Development: Truffle Snout

Postby ErdTod » Wed Aug 15, 2018 8:09 am

I'd like to say, that first time I've played HnH was probably in 2010 or 2011, and since then Jorb (mostly Jorb, since he's more active with the community than Loftar) became a role-model for me in the way of how community manager should work. Two years ago I became game developer myself, and I'm actually writing "Will consider" on feedbacks of our community :)) These two guys inspired me with the one of the most genius games I've ever seen, showed that it is possible to do something big with just 2 people, and this is great. I keep returning to the game after 7 or so years (but only on the point of world reset), and still planning to do so in the years to come. I believe Jorbtar will figure out how to fix everything, and make HnH great again - they are doing a damn good job!
User avatar
ErdTod
 
Posts: 554
Joined: Wed Sep 21, 2011 7:53 pm

Re: Game Development: Truffle Snout

Postby jorb » Wed Aug 15, 2018 9:14 am

White truffles are most likely in, but you can't find them with a Q10 Truffle Snout.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Truffle Snout

Postby Enjoyment_2 » Wed Aug 15, 2018 9:55 am

jorb wrote:White truffles are most likely in, but you can't find them with a Q10 Truffle Snout.

So we just have to wait? Or..
Image
WTF?!
User avatar
Enjoyment_2
Under curfew
 
Posts: 592
Joined: Mon Oct 19, 2015 12:53 pm

Re: Game Development: Truffle Snout

Postby Ozzy123 » Wed Aug 15, 2018 10:52 am

Ehh it's really sad to see the game that you used to love go downhill like that with people that have no idea what they are talking about write comments like "haha great update thanks jorb buying the hat"

Right now all it takes to be good in haven is to run a pepper bot and then another bot that would walk around with a pig on the leash,

Image

food giving 60~k fep on a table

Now it's gonna be impossible to compete against botters eh
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Ozzy123
 
Posts: 2477
Joined: Sat Feb 11, 2012 4:27 pm

Re: Game Development: Truffle Snout

Postby jorb » Wed Aug 15, 2018 11:51 am

Right now being the operative word. We are going to do a major revision of all things related to food.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Truffle Snout

Postby shubla » Wed Aug 15, 2018 12:01 pm

jorb wrote:Right now being the operative word. We are going to do a major revision of all things related to food.

Balancing other things as curiosities would be something that needs to be done too.
You could make statistics for your own use. Which foods/curiosities are being used? To balance LP and fep points.
I think that food system would be better if quality was over quantity. Currently you can just eat, and eat. Like nerf salt and cutlery. Make them ONLY improve the fep gain, not the satiation gain.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Truffle Snout

Postby dafels » Wed Aug 15, 2018 1:33 pm

jorb wrote:Right now being the operative word. We are going to do a major revision of all things related to food.

I dont't think you need to do that, you should just nerf the fep bonuses, because it is the problem here, food stats are more or less okay I think. Also nerf salt by making it to be satiated by something and this satiation has a timegate, regenerates only over time. Ez gg
User avatar
dafels
 
Posts: 2992
Joined: Sun Nov 14, 2010 7:49 pm

Re: Game Development: Truffle Snout

Postby Zentetsuken » Wed Aug 15, 2018 2:28 pm

triquality for food or something more akin to salem tbh
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2062
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Game Development: Truffle Snout

Postby NOOBY93 » Wed Aug 15, 2018 3:19 pm

Zentetsuken wrote:triquality for food or something more akin to salem tbh

Yes let's re-add triquality! That proved to be a great mechanic!
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6529
Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Truffle Snout

Postby Robben_DuMarsch » Wed Aug 15, 2018 4:24 pm

I liked tri-quality, where appropriate. Where not, placeholder values could work.

But really, drastic changes should be undertaken to disincentive botting.
User avatar
Robben_DuMarsch
 
Posts: 2286
Joined: Wed Sep 28, 2011 2:58 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 8 guests