jorb wrote:[*] There are also Alchemical Processes, which consume alchemical ingredients to produce new, processed ingredients, combining, and often removing, the potential effects present in the materials used to produce them, to create cleaner ingredients, with fewer potential effects, and thus with less risk of harm.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Vesena wrote:Well we're on day 7 of the 5 days of Winter, so
Fostik wrote:And few words about alchemy. Spend 2 days trying to understand principles of alchemy processing and things like that, tried to help community and wiki with this new mechanic.
That looks really meanly when you implementing mechanic, but not telling some essential things, like the fact that there are some kind of dominant and recessive alchemical properties, or not explaining or even giving a clue how processing works, and how it changes ingredients.
Feel like a squirrel in a wheel, although at the same time I understand that there is no any high end idea of this mechanic, it's just same as variable food, but with blindness. I'm fucking done with this game for now.
Enjoyment_2 wrote:well, you can change your mind about alchemy when you understand the fact that devs have no idea in what could be created in fact.