Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whitemetal Rain

Postby Akiracee » Sat Aug 27, 2022 1:00 am

I like the rain. Great work.
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Re: Game Development: Whitemetal Rain

Postby Austinthe1st » Sat Aug 27, 2022 1:01 am

Seems small but a Negative tick to fire heat.
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Re: Game Development: Whitemetal Rain

Postby jorb » Sat Aug 27, 2022 1:03 am

Audiosmurf wrote:Is the rain variable at all or just a toggle? Like, can you make it rain heavier or lighter?


It can vary as much as one likes.
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Re: Game Development: Whitemetal Rain

Postby VDZ » Sat Aug 27, 2022 1:04 am

jorb wrote:
  • Added "Pan-Seared Fish", strength food made from fish.

Very nice food, I'll definitely go through that stockpile of Mullets I have a lot faster now. A bit worried about how fish is so much better than other early-game food, though.

jorb wrote:
  • Added "Whitemetal Ring", ring made from lead or tin.

This one is huge. Easy to make and very significant early on. Beast Rings are no longer the only viable option for ring slots until precious metals.


Alitis wrote:
loftar wrote:
Zyean wrote:slipping when sprinting on grass during rain

Thanks for the idea!


Thunders insta-killing hearthlings in a 6 meter radius and setting buildings on fire, tending to strike villages ¦]

Sounds like a good moment to bring back Call Down the Thunder, now as hearth magic!

On a more serious note, it could be a cool hearth magic to light fires, strike trees and/or insta-destroy something on your claim (e.g. a quicker way to dispose of the kiln you're about to replace, obviously only on claims where you have vandalism permissions), assuming it's cheap enough. (The 500 XP for Kindle is prohibitively expensive for a convenience function - that's one-third of a Mine Song, even more after you get the credo bonus for that!)

GamingRAM wrote:Thunderstruck trees, possible early game charcoal and curios.

I like this one.
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Re: Game Development: Whitemetal Rain

Postby Audiosmurf » Sat Aug 27, 2022 1:04 am

jorb wrote:
Audiosmurf wrote:Is the rain variable at all or just a toggle? Like, can you make it rain heavier or lighter?


It can vary as much as one likes.

Extremely neat thanks for the demo!
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Re: Game Development: Whitemetal Rain

Postby Oddity » Sat Aug 27, 2022 1:04 am

can anyone make the Turleshell Helmet? I don't have access to the recipe
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Re: Game Development: Whitemetal Rain

Postby assjackets » Sat Aug 27, 2022 1:05 am

looks cool :)
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Re: Game Development: Whitemetal Rain

Postby mkania97 » Sat Aug 27, 2022 1:05 am

Add that in the rain bees cannot attack you because they die right away, so you can plunder Wild Beehive :D
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Re: Game Development: Whitemetal Rain

Postby loftar » Sat Aug 27, 2022 1:06 am

jorb wrote:It can vary as much as one likes.

In actual fact, it will be on a rolling random for now. It should rain, to a lesser and greater extent, about half of the time. That's certainly not final, and when we're a bit more out of the testing phase, it should probably rain less than that.
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Re: Game Development: Whitemetal Rain

Postby Audiosmurf » Sat Aug 27, 2022 1:06 am

Oddity wrote:can anyone make the Turleshell Helmet? I don't have access to the recipe

Image
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
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