loftar wrote:Vigilance wrote:have you considered that the siege system is currently absolutely god-awful and functionally removed? the fact that people are considering a sub 20 second timer to tear-down a wball over even considering engaging with a 5 fucking day siege is kind of indicative of the state of things.
Perhaps, but if that is the case, then clearly it is the siege system that should be fixed, rather than keeping wrecking balls as a way to just bypass it. Please do feel free to continue opining on the state of siege. There's also the question of whether siege is ever used for anything but just recking nubs.
hitting actually hard targets is usually completely impossible due to how asinine the system tends to be, mixed with how easy it is for an intelligent group to just salt their own earth before the invaders are ever actually inside. arguably the first part there might be good for retention and general peoples' feelgoods, but imagine sieging someone for five days in the current and getting literally nothing out of it other than making them not play anymore.
im kind of confused why jorb literally said "hey yeah i defended against a siege, it felt good, it stressed me out that i had to show up for stuff" and then decided to make it a FIVE DAY LONG ordeal.