DevStream 2024-09-29, 19:00 UTC

Announcements about major changes in Haven & Hearth.

Re: DevStream 2024-09-29, 19:00 UTC

Postby Lurux » Mon Sep 23, 2024 8:22 am

Undo centralized spawning and make it random again plx
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Re: DevStream 2024-09-29, 19:00 UTC

Postby noindyfikator » Mon Sep 23, 2024 8:39 am

Lurux wrote:Undo centralized spawning and make it random again plx


It might be possible to select continent on which you want to spawn
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Re: DevStream 2024-09-29, 19:00 UTC

Postby Nocturnal-Rainbows » Mon Sep 23, 2024 2:23 pm

Lurux wrote:Undo centralized spawning and make it random again plx

I'm hoping they don't do this. I enjoyed the centralized spawn. It has a ton of benefits going for it.
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Re: DevStream 2024-09-29, 19:00 UTC

Postby Robben_DuMarsch » Mon Sep 23, 2024 3:35 pm

Nocturnal-Rainbows wrote:
Lurux wrote:Undo centralized spawning and make it random again plx

I'm hoping they don't do this. I enjoyed the centralized spawn. It has a ton of benefits going for it.


Too many dead spruces too quickly imho. Would be less opposed if they implemented Nightdawg's or Okocim's or my newbie PK protection though.
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Re: DevStream 2024-09-29, 19:00 UTC

Postby terechgracz » Mon Sep 23, 2024 3:37 pm

Weak must suffer
thats the point of this game
by not allowing me to kill shitheads
you allow them to fish in MY LAKE
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Re: DevStream 2024-09-29, 19:00 UTC

Postby Robben_DuMarsch » Mon Sep 23, 2024 3:43 pm

terechgracz wrote:Weak must suffer
thats the point of this game
by not allowing me to kill shitheads
you allow them to fish in MY LAKE


viewtopic.php?p=910615#p910615
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Re: DevStream 2024-09-29, 19:00 UTC

Postby Nocturnal-Rainbows » Mon Sep 23, 2024 3:48 pm

Robben_DuMarsch wrote:Too many dead spruces too quickly imho. Would be less opposed if they implemented Nightdawg's or Okocim's or my newbie PK protection though.

It's perilous, no doubt about it and new players that aren't any the wiser that settle near the center close to the wrong sorts of people are probably fucked in the long term, that being said I really enjoyed the initial chaos and how alive the world was in the beginning of this world and it is possible with a bit of knowledge and planning to get away from the killing zone to live a hermits life far from any real danger.

I guess I wouldn't mind if they alternate every now and then between centralized spawn and random spawn (without telling us too so we're left guessing) but I do really hope they stick with centralized for just 1 more world.
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Re: DevStream 2024-09-29, 19:00 UTC

Postby terechgracz » Mon Sep 23, 2024 3:56 pm

Robben_DuMarsch wrote:
terechgracz wrote:Weak must suffer
thats the point of this game
by not allowing me to kill shitheads
you allow them to fish in MY LAKE


viewtopic.php?p=910615#p910615


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Re: DevStream 2024-09-29, 19:00 UTC

Postby jpjpjpppjp » Mon Sep 23, 2024 4:09 pm

Make world bigger and let people choose: spawn in central continent for deathmatch or spawn in random location far away from central continent for noobs and people seeking to chill.
Also have an automated crawler on the forums to detect people complaining about "empty world" and "dead game" and have their accounts be automatically be stuck to the main continent. When attempting to leave the main continent they get the warning: "here be dead game".
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Re: DevStream 2024-09-29, 19:00 UTC

Postby Horn » Mon Sep 23, 2024 6:31 pm

reqvaa wrote:
reqvaa wrote:i hope credo part will be reworked (personally want it eve-online style way - pick credo and within cooldown (might be depend stats/game boosts like sub/token (yes, please, p2w) it will finish by itself (or faster doing quests))), still most cancer thing in game.

and add stacking of cloths/tobakko leafs


forgot to specify timeline of my idea - 24h RT per credo quest level (fasten with sub and maybe something else like realm buffs), so in passive way you will obtain all the credos for many months from the start (5 levels for 1st credo - 10 days without buffs), way faster while questing.

pls add >_<

btw. please, make staking to work when you trading stuff via stands.


That's actually pretty good idea. Final timers should be carefully chosen but concept alone is great fix for cruel randomness of some credo quests.
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