Game Development: Listed Wound

Announcements about major changes in Haven & Hearth.

Re: Game Development: Listed Wound

Postby SnuggleSnail » Sat Feb 01, 2025 7:33 pm

The hat change seems good to me purely for advertising reasons. Haven has a lot less RMT than most MMOs, but it 'feels' more prevalent because it's talked about publicly. That said, these changes aren't going to lead to much less RMT. People will just be more direct about it. It also seems insanely easy to scam with this system? Kinda like how people used to sell hats on barterstands, only for them to disappear as soon as you'd buy the. It's complicated enough that non native english speakers and casuals are gonna get fucked sometimes.

The catapult thing is very silly, though. I suspect some people portrayed themselves as experts in Jorbtar's DM and gave very bad advice. I don't even rly wanna publicly talk about it because I still think I'll win sieges vs. 99% of people just by abusing them not knowing mechanics, but this change prolly does very little to stop shitters getting sieged other than a lot of added tedium, but makes sieging anybody who knows even slightly what they're doing impossible unless you wait for them to go offline.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Listed Wound

Postby Sephiron » Sat Feb 01, 2025 8:41 pm

SnuggleSnail wrote:The hat change seems good to me purely for advertising reasons. Haven has a lot less RMT than most MMOs, but it 'feels' more prevalent because it's talked about publicly. That said, these changes aren't going to lead to much less RMT. People will just be more direct about it. It also seems insanely easy to scam with this system? Kinda like how people used to sell hats on barterstands, only for them to disappear as soon as you'd buy the. It's complicated enough that non native english speakers and casuals are gonna get fucked sometimes.

The catapult thing is very silly, though. I suspect some people portrayed themselves as experts in Jorbtar's DM and gave very bad advice. I don't even rly wanna publicly talk about it because I still think I'll win sieges vs. 99% of people just by abusing them not knowing mechanics, but this change prolly does very little to stop shitters getting sieged other than a lot of added tedium, but makes sieging anybody who knows even slightly what they're doing impossible unless you wait for them to go offline.


I assume hats can't be sold in barter stands unless they're prepared in advance for trading. If that's not the case, it probably should be the case considering that you can buy a hat and have it vanish from your inventory lol
What's your biggest struggle against people who actively know how to defend from a siege? Are archery towers really that effective? Or is the duration/wait time for drying too long? I'd say, at least they got rid of siege boosts- As much as I loved using that mechanic I imagine that didn't do anything good for siege
Image
Image
Image
Image
Image
User avatar
Sephiron
 
Posts: 500
Joined: Mon Nov 22, 2010 2:13 am

Re: Game Development: Listed Wound

Postby Vert » Sat Feb 01, 2025 9:45 pm

What if people will make 2 corner and then make a sign of gate and after that will destroy corner and build gate, so after repeating you can have a wall of Vgate, and they wouldnt splash.
Since there is a way to limit splash with Vgate, maybe wall splashing should be 1 tile?
Vert
 
Posts: 250
Joined: Thu Nov 10, 2011 6:59 am

Re: Game Development: Listed Wound

Postby bob_smith » Sat Feb 01, 2025 10:04 pm

Good patch. I like both the hat and siege changes. Previously, battering rams seemed pointless in most cases. Now, they have a use and there's an argument for defenders to build catapults to target specific rams and attackers to build counter-catapults.

SnuggleSnail wrote:The hat change seems good to me purely for advertising reasons. Haven has a lot less RMT than most MMOs, but it 'feels' more prevalent because it's talked about publicly. That said, these changes aren't going to lead to much less RMT. People will just be more direct about it. It also seems insanely easy to scam with this system? Kinda like how people used to sell hats on barterstands, only for them to disappear as soon as you'd buy the. It's complicated enough that non native english speakers and casuals are gonna get fucked sometimes.


I don't think the hat change was related to RMT. From Jorb's description, it's about preventing accidents and avoiding hat-wearing players being targeted.

SnuggleSnail wrote:The catapult thing is very silly, though. I suspect some people portrayed themselves as experts in Jorbtar's DM and gave very bad advice. I don't even rly wanna publicly talk about it because I still think I'll win sieges vs. 99% of people just by abusing them not knowing mechanics, but this change prolly does very little to stop shitters getting sieged other than a lot of added tedium, but makes sieging anybody who knows even slightly what they're doing impossible unless you wait for them to go offline.


Hopefully once you're done winning your sieges, we can have an open discussion. I don't think it helps create a better game with everyone wanting to discuss in DMs instead of openly.
bob_smith
 
Posts: 7
Joined: Wed Dec 09, 2009 4:42 pm

Re: Game Development: Listed Wound

Postby Sephiron » Sun Feb 02, 2025 1:06 am

Vert wrote:What if people will make 2 corner and then make a sign of gate and after that will destroy corner and build gate, so after repeating you can have a wall of Vgate, and they wouldnt splash.
Since there is a way to limit splash with Vgate, maybe wall splashing should be 1 tile?

How are you going to make a wall of vgates next to each other without the posts in between them? Even if you smash the posts before finishing the gate construction, you can't build another gate immediately next to it. Even if you can, gates are still affected by cascade damage.
Image
Image
Image
Image
Image
User avatar
Sephiron
 
Posts: 500
Joined: Mon Nov 22, 2010 2:13 am

Re: Game Development: Listed Wound

Postby joojoo1975 » Sun Feb 02, 2025 4:03 am

SnuggleSnail wrote: I still think I'll win sieges vs. 99% of people just by abusing them not knowing mechanics,


You will win due to the average player's ignorance of the mechanics in question or you will win because of the convoluted mechanics themselves that 99% of the people don't understand as J&L has made, much like the combat system, a total farce in the first place?
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2262
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: Game Development: Listed Wound

Postby Avu » Sun Feb 02, 2025 10:18 am

joojoo1975 wrote:
SnuggleSnail wrote: I still think I'll win sieges vs. 99% of people just by abusing them not knowing mechanics,


You will win due to the average player's ignorance of the mechanics in question or you will win because of the convoluted mechanics themselves that 99% of the people don't understand as J&L has made, much like the combat system, a total farce in the first place?


Doesn't help that wiki is wrong on such mechanics and the ones that do use them have no interest in making the knowledge public because they don't want a better game they just want to win no matter what.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Listed Wound

Postby DonVelD » Sun Feb 02, 2025 12:38 pm

thank mvgulik for nazi moderating the wiki so nobody updates it now
Last edited by DonVelD on Thu Feb 06, 2025 11:32 am, edited 2 times in total.
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
DonVelD
 
Posts: 1863
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Listed Wound

Postby SnuggleSnail » Sun Feb 02, 2025 1:34 pm

Avu wrote:Doesn't help that wiki is wrong on such mechanics and the ones that do use them have no interest in making the knowledge public because they don't want a better game they just want to win no matter what.


shut the fuck up retard

Image
Image
Image
viewtopic.php?f=42&t=72160 <- made by my willig
viewtopic.php?f=42&t=72166 <- made by my willig
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Listed Wound

Postby Kaios » Sun Feb 02, 2025 2:21 pm

stickman wrote:jorb/loftar do you guys even read forum pm's anymore. most people i talked to said their msgs to you guys are in the outbox so its like you guys arn't reading it. if you are not reading forum pm's how are we supposed to report things that you dont want well known.


You have to say something rude or insulting first, untamed pride and ego will then compel them to respond. I wish I could say that's a joke but unfortunately it's not.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 3 guests