SnuggleSnail wrote:loftar wrote:But that also would simply give you the best of all worlds of you have tools that optimize for different values.
It would, but the only cases that matters are:
- Butcher's cleaver's speed + higher quality tool's softcap
- Pickaxe's mining efficency + higher quality tool's softcap
- Bone saw's quality + metal saw's quantity
IMO removing the butcher cleaver from your belt, switching to the stone axe, then butchering is kindof cute and LARPy. For a day. Anybody who's on their 1,000th bear kill finds it frustrating. I would argue that activities like hunting/mining that you're probably going to be doing every time you play for years should be optimized to be enjoyable the 1,000th rather than for the novelty of the first time.
People would still likely optimize around which tools they carry anyway because belt space is fairly precious. I already don't carry a mining pick because I can mine with a woodsman's axe and want to carry extra water.
i dont think it needs to be boiled down entirely, having a single "good enough" butchering knife to handle 90% of animals and the last 10% being hq animals that you have to swap tools for is fine, hell i wouldn't mind if there was a dedicated "easy to get high quality" butcher tool that was just slow at butchering (i.e speed penalty) to further emphasize this idea
i would much rather just give all metal tools a +x% softcap quality effective bonus since that not only makes more sense (less tools needed) and doesn't create some weird jank situations
edit: wtf i thought this forum had automatic double post merging
can we PLEASE upgrade forum tech