Game Development: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.1

Postby TemuSoldier » Fri Dec 05, 2025 9:09 pm

ksillema wrote:
jorb wrote:[*] Implemented a hopefully graceful rate limit to mounting mounts (e.g. boats, horses, chairs, &c) to avoid various shenanigans.

What does it meaaaaaaannnnnn

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Re: Game Development: World 16.1

Postby Wlochmann » Fri Dec 05, 2025 9:12 pm

TemuSoldier wrote:
ksillema wrote:
jorb wrote:[*] Implemented a hopefully graceful rate limit to mounting mounts (e.g. boats, horses, chairs, &c) to avoid various shenanigans.

What does it meaaaaaaannnnnn

Do You Want To Know More?



whooooaaa xD
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Re: Game Development: World 16.1

Postby jorb » Fri Dec 05, 2025 9:12 pm

ETA: 10 min
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: World 16.1

Postby AkaRyu » Fri Dec 05, 2025 9:13 pm

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Re: Game Development: World 16.1

Postby Wlochmann » Fri Dec 05, 2025 9:14 pm

jorb wrote:ETA: 10 min


then crash in 5min :D
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Re: Game Development: World 16.1

Postby Hasta » Fri Dec 05, 2025 9:14 pm

jorb wrote:ETA: 10 min


I honestly had a kneejerk reaction to "like" this comment.

I'm getting old and retarded.
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Re: Game Development: World 16.1

Postby Hasta » Fri Dec 05, 2025 9:15 pm

Wlochmann wrote:
jorb wrote:ETA: 10 min


then crash in 5min :D


...because someone decided to create infinite number of kuksas using -1 birchbark or something, like the 16th start
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Re: Game Development: World 16.1

Postby ulbu » Fri Dec 05, 2025 9:16 pm

What's the problem to start W16 already? Or you mean it's implemented in a way that a crash of either guarantees crash of another?
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Re: Game Development: World 16.1

Postby vankoska » Fri Dec 05, 2025 9:17 pm

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Re: Game Development: World 16.1

Postby TemuWarrior » Fri Dec 05, 2025 9:17 pm

ulbu wrote:What's the problem to start W16 already? Or you mean it's implemented in a way that a crash of either guarantees crash of another?


lmao
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