Miss_Min wrote:Ok. 'Overloaded' debuff annoyance time.
I am holding a thing in my hand. I am holding a different type of thing in my other hand. Neither of these things is an axe. GUESS WHICH ONE gets dequipped when I try to use an axe?
This has actually always been the behavior: it will always equip the preferred tool in the right-hand slot if possible. What changed is that this used not to be possible when overloaded (so it instead went for the left hand slot as fallback) and now that it's become possible and it will do so even if it causes you to be overloaded.
Equip the bindle in the left-hand slot and it won't happen anymore. I already switched my default bindle from the right hand to the left hand before this change to avoid having to re-equip after every tool use when not overloaded.
Audiosmurf wrote:Add a toggle for left or right handedness, and make belts always favour removing things in the offhand
This would be an effective, if clunky (more interface options) solution as long as a tooltip explains that the toggle causes the tool in that hand to be switched automatically.
A possibly cleaner (invisible to the end-user) solution would be to check if unequipping right hand would reduce inventory size, then check if unequipping left hand would reduce inventory size, and
iff only unequipping right hand would reduce inventory size prefer unequipping left instead. This would also fix the older annoyance of getting your bindle unequipped when
not overloaded, as a right-hand bindle is otherwise typically preferable to a left-hand bindle (gives more space and doesn't cause overloaded on unequip until your natural inventory is fully filled).
Whatever the case, even this does not get solved at all, I much prefer the current situation over the old 'this cursed item is grafted onto your hand' approach.