Game Development: Silken Sled

Announcements about major changes in Haven & Hearth.

Re: Game Development: Silken Sled

Postby sMartins » Wed Dec 17, 2025 7:10 am

Holy moly, oco loco!
Make friends with the other crabs or try to escape the bucket.
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Re: Game Development: Silken Sled

Postby Miss_Min » Sat Dec 20, 2025 12:12 am

Ok. 'Overloaded' debuff annoyance time.

I am holding a thing in my hand. I am holding a different type of thing in my other hand. Neither of these things is an axe. GUESS WHICH ONE gets dequipped when I try to use an axe?

OH LOOK! It's the wanderer's bindle!

I am holding a fishing rod in my hand. I am holding a wanderer's bindle in my other hand. Oh no! I have run out of bait! But I want to continue fishing! That's ok, because I have a fully-equipped casting rod in my belt. GUESS WHICH ITEM gets dequipped to allow me to use the casting rod?

OH LOOK! It's the wanderer's bindle! Byebye fish :(

Ok, bored of fishing now. I come home with my bag full of fish and decide I want to spitroast one of them. Hahahahahahaha WHAT is going on here? WHY am I now holding an axe and, wait for it, GUESS WHICH ITEM GOT DEQUIPPED? (In a normal situation not involving the overloaded debuff, no axe is visible to the human eye at any point in this process. I am pretty sure that this is actually happening though).
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Re: Game Development: Silken Sled

Postby Audiosmurf » Sat Dec 20, 2025 12:21 am

Add a toggle for left or right handedness, and make belts always favour removing things in the offhand
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Re: Game Development: Silken Sled

Postby Rebs » Sat Dec 20, 2025 12:52 am

Audiosmurf wrote:Add a toggle for left or right handedness, and make belts always favour removing things in the offhand


Yeah things should favour being replaced by other tools first instead of bindles for sure. its nice don't get me wrong but as above comment mentioned its very very easy to not realise I just switched out bindle instead of my axe for a saw and suddenly whatever I had in those slots are dropped a few seconds later. or whatever.
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Re: Game Development: Silken Sled

Postby Mr_Bober » Sat Dec 20, 2025 1:38 am

Audiosmurf wrote:Add a toggle for left or right handedness, and make belts always favour removing things in the offhand


Would be nice, but doubt will happen. The game still choses axe over shovel to remove stumps, despite shovels having a stump removal bonus :lol:
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Re: Game Development: Silken Sled

Postby VDZ » Sat Dec 20, 2025 4:12 am

Miss_Min wrote:Ok. 'Overloaded' debuff annoyance time.

I am holding a thing in my hand. I am holding a different type of thing in my other hand. Neither of these things is an axe. GUESS WHICH ONE gets dequipped when I try to use an axe?

This has actually always been the behavior: it will always equip the preferred tool in the right-hand slot if possible. What changed is that this used not to be possible when overloaded (so it instead went for the left hand slot as fallback) and now that it's become possible and it will do so even if it causes you to be overloaded.

Equip the bindle in the left-hand slot and it won't happen anymore. I already switched my default bindle from the right hand to the left hand before this change to avoid having to re-equip after every tool use when not overloaded.

Audiosmurf wrote:Add a toggle for left or right handedness, and make belts always favour removing things in the offhand

This would be an effective, if clunky (more interface options) solution as long as a tooltip explains that the toggle causes the tool in that hand to be switched automatically.

A possibly cleaner (invisible to the end-user) solution would be to check if unequipping right hand would reduce inventory size, then check if unequipping left hand would reduce inventory size, and iff only unequipping right hand would reduce inventory size prefer unequipping left instead. This would also fix the older annoyance of getting your bindle unequipped when not overloaded, as a right-hand bindle is otherwise typically preferable to a left-hand bindle (gives more space and doesn't cause overloaded on unequip until your natural inventory is fully filled).

Whatever the case, even this does not get solved at all, I much prefer the current situation over the old 'this cursed item is grafted onto your hand' approach.
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