Game Development: Chessebell Poaching

Announcements about major changes in Haven & Hearth.

Re: Game Development: Chessebell Poaching

Postby Audiosmurf » Thu Jan 29, 2026 11:52 pm

Make it cost a million
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Re: Game Development: Chessebell Poaching

Postby strpk0 » Fri Jan 30, 2026 12:05 am

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Re: Game Development: Chessebell Poaching

Postby widelec_szatana » Fri Jan 30, 2026 12:12 am

Pls let us build it like this
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Re: Game Development: Chessebell Poaching

Postby maze » Fri Jan 30, 2026 12:54 am

@jorb

the 250k cost is a bit overboard when cloth cost typically limit players from randomly building stuff because cloth can be a bit expensive for the random hermits.
if they were made of just stone or just clay, yeah people would make a ton but just with a single cloth. You've limited it randomly being made.
I'd say you could take it a step further and add polish to it, that would basically hardcore limit it to only villages ever making them.


Since your also taking suggestion can you add random mob pathing to the "Baba Yaga's Hat". it has feet, it should be running around like a chicken or critter, when dropped.
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Re: Game Development: Chessebell Poaching

Postby 22nd_ChuckNorris » Fri Jan 30, 2026 5:13 am

jorb wrote:We would like items to stack in sacks, but non-trivial bc reasons(tm).


Perhaps you both could make them bigger to take this into account so that they are actually worth using, seems a shame that they are in the game and rarely used, even when going out fishing/hunting etc
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Re: Game Development: Chessebell Poaching

Postby Jorg » Fri Jan 30, 2026 6:17 pm

jorb wrote:
HasseKebab wrote:did you mistype, why does it cost 250k?


Figured it was a quite optional luxury, and that some relatively absurd cost would aid in not having random chess pieces scattered over the woodlands. Perhaps went overboard?

I think it'd be better to add more expensive larp skills rather than reduce this one. 250k is a chunk, but it's really not that much lp
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Re: Game Development: Chessebell Poaching

Postby Xeloxs » Sat Jan 31, 2026 1:11 pm

We can make white clay, but is there any clay for black chess figures?
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Re: Game Development: Chessebell Poaching

Postby KitsuneG » Sat Jan 31, 2026 2:38 pm

Xeloxs wrote:We can make white clay, but is there any clay for black chess figures?



gray clay?
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Re: Game Development: Chessebell Poaching

Postby DarkLadyPhoenix » Sat Jan 31, 2026 6:23 pm

Not quite as simple as redrawing icons, but will oak trees ever be updated? It just seems to be really different from the rest of the trees.
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Re: Game Development: Chessebell Poaching

Postby vatas » Sat Jan 31, 2026 7:14 pm

Xeloxs wrote:We can make white clay, but is there any clay for black chess figures?

Unless you want them specifically made of clay, you could just use basalt? Stone is also a "Sculptable Material."
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