FaithfulToadd wrote:Surely if everyone has the same disadvantage, that's not a disadvantage?
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Saying “everyone has the same disadvantage” doesn’t really hold up.
Not everyone is affected equally.
What percentage of the player base even has Rage?
And of that group, how many actually play PvP?
From day one, some players built their characters specifically for fighting outside walls. Others didn’t. So when a major mechanic like this drops with no warning or transition period, who really benefits?
PvP-focused builds, and people already optimized for combat gain an immediate edge. Casual players, villagers, and people who built their characters around village or defense are at a disadvantage.
Changes like this don’t affect “everyone” equally — they advantage one group more than others, and it’s definitely not the whole population.
Last edited by nokona on Sat Feb 14, 2026 4:55 am, edited 2 times in total.