Game Development: Polar Crocus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Polar Crocus

Postby nokona » Fri Feb 13, 2026 12:11 am

Great what a way of adding a siege mechanic with no notice and no time for players to prepare.

Mechanics like this fundamentally change how to defend, and dropping it without advance communication or a transition period puts players at a disadvantage.
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Re: Game Development: Polar Crocus

Postby xTrainx » Fri Feb 13, 2026 12:45 am

"Smithy's Hammer"s can now be placed on "Anvil"s, by simply holding the hammer, and right-clicking the anvil. They will not be automagically equipped when using the anvil (yet), but being able to leave them on the anvil is perhaps an improvement? Suggested various places.


holy shit!
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Re: Game Development: Polar Crocus

Postby Miss_Min » Fri Feb 13, 2026 1:29 am

Significantly reduced the bounding footprint of "Soil" stockpile. It now fits neatly on a tile.


THANK YOU <3 <3 <3 (also ty for stacks in creels etc)

Next on the list: make shovel default equip when destroying tree stumps :)
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Re: Game Development: Polar Crocus

Postby 22nd_ChuckNorris » Fri Feb 13, 2026 6:33 am

jorb wrote:We've been developing, and here's what's new.
[*] Fixed stacking of items inside container items (e.g. "Creel", "Poacher's Pouch", "Seedbag"s). Some caveats apply, as auto-stacking will not (yet) be able to detect existing stacks/items inside container items, but it seemed like a significant improvement that they are able to hold stacks at all that we decided to push it in a slightly unfinished state. There is a plan for the fuller fix.


Awesome!
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au revoir

Postby FaithfulToadd » Fri Feb 13, 2026 7:40 am

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:26 am, edited 1 time in total.
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Re: Game Development: Polar Crocus

Postby Regulus2424 » Fri Feb 13, 2026 9:01 am

thank you for supporting pro PVP update with your wallet :)
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au revoir

Postby FaithfulToadd » Fri Feb 13, 2026 9:55 am

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:26 am, edited 1 time in total.
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au revoir

Postby FaithfulToadd » Fri Feb 13, 2026 10:09 am

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:28 am, edited 1 time in total.
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Re: Game Development: Polar Crocus

Postby ItsFunToLose » Sat Feb 14, 2026 2:05 am

Please look into house orientation and camera facing. Only east facing houses are okay. All other orientations introduce a rotation. Stop this. Align the expected internal floor print with the previous camera angle. This is exactly how it works for east facing houses.
I like to air dribble.
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Re: Game Development: Polar Crocus

Postby nokona » Sat Feb 14, 2026 4:26 am

FaithfulToadd wrote:Surely if everyone has the same disadvantage, that's not a disadvantage?


[

Saying “everyone has the same disadvantage” doesn’t really hold up.
Not everyone is affected equally.

What percentage of the player base even has Rage?
And of that group, how many actually play PvP?

From day one, some players built their characters specifically for fighting outside walls. Others didn’t. So when a major mechanic like this drops with no warning or transition period, who really benefits?

PvP-focused builds, and people already optimized for combat gain an immediate edge. Casual players, villagers, and people who built their characters around village or defense are at a disadvantage.

Changes like this don’t affect “everyone” equally — they advantage one group more than others, and it’s definitely not the whole population.
Last edited by nokona on Sat Feb 14, 2026 4:55 am, edited 2 times in total.
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