Zentetsuken wrote:PVP is
Exaggeration
Zentetsuken wrote:PVP is
Kinglazy wrote:Seriously though ban bots. It's the only inexcusable thing about the game to me. Monotony is how people get better things and better at things. No short cuts. If you must allow automation, do it ingame so it's a fair regulated tool (God knows mills need more uses). I am not even going to get in to spy/scouting combat bots...
Frogg wrote:Do J&L ban players for RMTing tokens and hats on 3rd party websites (asking for a friend)?
KwonChiMin wrote:I think if you will name a single MMO that really won a war with bot users, loftorb will consider to ban bots.
This post should be quoted on every page of every update thread from now on.Zentetsuken wrote:
This game have evolved over the last 15 years into a game that just shouldn't be open world forced PVP.
There is an insane amount of content, an infinite grind, and the idea of PVP as a way to fight over resources and space or secure better materials for your own village hasn't been a thing since legacy.
Current day PVP in this game is a minigame enjoyed by factions and participated in for no other reason than to flex on the other faction members. The reward is entirely social and enjoyed out of the game.
After about 1 month, PVP becomes a tool for a few people who actively want to upset other players and if you tell me you don't think its detrimental to the longevity of the playerbase and isn't the reason why loads of new players have quit, you're just being dishonest.
The "but it's a pvp permadeath game, they shouldn't be mad" arguement only makes sense if you can argue unironically, and with a straight face, that the game has been developed with this in mind for any amount of time. (it hasn't)
The game itself is a bait and switch, offering an insane breadth of content and larp, and promise of long term enjoyment, experimentation and grind, with an shallow and innaccessible pvp system stapled ontop that is great for the valhalla style faction pvp that occurs, but literally damages the enjoyability of the rest of the game.
PVP is enjoyed by a very specific group of players that make up the vast, vast minority of overall players.
Players who engage in PVP ignore the majortity of the game's content and largely do not play for longer than a few weeks.
The players who engage in PVP that do play for longer than a few weeks motivated by exactly 2 key drivers: upset other players, and/or upset the devs
If open world PVP must remain in the game, choosing to participate should come with major limitations and restribtion, but I agree that it should be tweaked further to ensure that these same limitations don't cause issues for the rest of the playerbase.
In short, it is a mistake to continue to develop any part of this game with PVP in mind. Keep permadeath, and expand on the survival aspects of the game. Remove PVP or simply keep it as a minigame that doesn't require forced participation.
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
Kinglazy wrote:KwonChiMin wrote:By that logic let's abolish all laws since crime has never ceased in history of man kind.
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