reddie9408 wrote:If the game needs a goal, how about making it reaching a designated veeery high peak, where there are some dangers (trolls, yetis, big bear or snow leopard, you name it) and at the top of that peak (could be flat and a bit big, call it amphitheater of gods or whatever), you, or rather your village, has to put a specific offering item to "win", or rather leave your name on that worlds history. To make the offering you would need items from the deepest level of mines for example, metiron, something from cachalot, or make a giant squid and you need its beak, and some other hard to obtain things. The offering needs to be of specific quality or above. Would that kind of a goal be interesting for the folks here in this game?
Final bosses are anti-sandbox. Ender dragon in Minecraft situation. Players should make their own goals and decide for themselves when they have beaten the game. There's no winning. It would get botted anyway.
My goal in HnH is playing until I get bored. Some players get bored faster than others.
![Trollface ¦]](./images/smilies/troll.gif)

