Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby jorb » Fri Aug 14, 2026 6:03 pm

  • Private Claims are, when built, activated instantly, requiring Vandalism to destroy, and extending crime protection to their initial 5x5 area. Private Claims cannot, however, be extended before their normal activation timer runs out.

Reverted this change. I imagine it had some merits but we'll walk it back for now.

  • All hunger reductions, including those from Questing and Salt, are affected by the distance-to-server lead modifier.

Added this clarification.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18711
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: World 16.2

Postby MightySheep » Fri Aug 14, 2026 6:04 pm

im worried with the hunger change it means u gotta be picky and anal about eating i dont wanna have to engage a single brain cell with food in this game i just wanna eat antyhing and evertyhing if its a system where we get 1 moment each week where we have to selectively eat most 'efficient' stuff thatd be lame to me at least
Last edited by MightySheep on Fri Aug 14, 2026 6:08 pm, edited 2 times in total.
User avatar
MightySheep
 
Posts: 2455
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: World 16.2

Postby Audiosmurf » Fri Aug 14, 2026 6:05 pm

jorb wrote:Reverted this change. I imagine it had some merits but we'll walk it back for now.

Wise move! It is an idea with merit, but you really really need to tweak back how streamlined and easy you've made pclaims if you want to go in that direction.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Audiosmurf
 
Posts: 2912
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: World 16.2

Postby Dawidio123 » Fri Aug 14, 2026 6:05 pm

jorb wrote:
  • Private Claims are, when built, activated instantly, requiring Vandalism to destroy, and extending crime protection to their initial 5x5 area. Private Claims cannot, however, be extended before their normal activation timer runs out.

Reverted this change. I imagine it had some merits but we'll walk it back for now.

  • All hunger reductions, including those from Questing and Salt, are affected by the distance-to-server lead modifier.

Added this clarification.

Have you adjusted str requirements in the mines to account for miners having MUCH harder time to get stats when eating at low hunger because they'll be the default server lead in stats by focusing only on str? Like it's fine for fighters bcs if everyone has lower stats it's w/e (not to mention they wont' be a server lead for a long time until the endgame grind starts), but it's very cringe for miners lmao when they NEED a certain amount of str to progress the game.
Last edited by Dawidio123 on Fri Aug 14, 2026 6:08 pm, edited 2 times in total.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1440
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Game Development: World 16.2

Postby IsThisRad » Fri Aug 14, 2026 6:05 pm

jorb wrote:
  • Private Claims are, when built, activated instantly, requiring Vandalism to destroy, and extending crime protection to their initial 5x5 area. Private Claims cannot, however, be extended before their normal activation timer runs out.
Reverted this change. I imagine it had some merits but we'll walk it back for now.

Revert this change but also remove claim poles and don't tell anybody it'll be awesome :)
Server Error Image
The request handler is overloaded
User avatar
IsThisRad
 
Posts: 65
Joined: Fri Aug 19, 2022 5:49 am

Re: Game Development: World 16.2

Postby Vert » Fri Aug 14, 2026 6:05 pm

its to hard to understand that we need more building, opportunity to build faster and more pve and some global events, and less pvp.

hunger change is good
Last edited by Vert on Fri Aug 14, 2026 6:15 pm, edited 1 time in total.
Vert
 
Posts: 253
Joined: Thu Nov 10, 2011 6:59 am

Re: Game Development: World 16.2

Postby Hesufo » Fri Aug 14, 2026 6:06 pm

jorb wrote:
  • Private Claims are, when built, activated instantly, requiring Vandalism to destroy, and extending crime protection to their initial 5x5 area. Private Claims cannot, however, be extended before their normal activation timer runs out.

Reverted this change. I imagine it had some merits but we'll walk it back for now.


Good idea. Rage at 10k LP will already hugely impact the day 1 claim dynamics. You may want to assess that change before doing more.
User avatar
Hesufo
 
Posts: 58
Joined: Thu Aug 04, 2011 3:19 am

Re: Game Development: World 16.2

Postby Ganhart » Fri Aug 14, 2026 6:07 pm

Great changes, the mining one is especially welcomed as using any form of stone axes form mining is pure aids
User avatar
Ganhart
 
Posts: 247
Joined: Sat Dec 04, 2010 9:44 pm

Re: Game Development: World 16.2

Postby _Scipio » Fri Aug 14, 2026 6:08 pm

I didn't see any mention of the ball slapping emote. :cry:

mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
User avatar
_Scipio
 
Posts: 278
Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Game Development: World 16.2

Postby pagsiu » Fri Aug 14, 2026 6:09 pm

Much better. Now remove the gate change (keep it 16.1) and we will have a very nice experimental world.
Marking forum read since World 2.
User avatar
pagsiu
 
Posts: 344
Joined: Fri Feb 25, 2011 3:14 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot], Trendiction [Bot]