Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby Dawidio123 » Thu Nov 13, 2025 10:16 pm

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Re: Prelude: World 16.1

Postby Zephroze » Thu Nov 13, 2025 10:22 pm

_Scipio wrote:
Zephroze wrote:I'm still on the side of making more PVE actually meaningful. Start by making aurochs unable to enter wolf dens for instance.


Noo, the emergent gameplay! You can still lure hostile animals to each other in the overworld and get them to fight for similar results.

Murzynov wrote:make entering cave/dungeon impossibru while on combat


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One step at a time. Just make PVE less fucking singleplayer.
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Re: Prelude: World 16.1

Postby whateverisfine » Thu Nov 13, 2025 11:10 pm

you already are forced to play with a group if you want to have a decent progress, having PVE not being a activity you can do solo is foolish/bad design. to be honest half of the discussion is trolling/no idea what you are talking about
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Re: Prelude: World 16.1

Postby Zephroze » Thu Nov 13, 2025 11:27 pm

whateverisfine wrote:you already are forced to play with a group if you want to have a decent progress, having PVE not being a activity you can do solo is foolish/bad design. to be honest half of the discussion is trolling/no idea what you are talking about


Think about your daily activities.

You take shit out of a cupboard, or the land, then process it, then put it back in a cupboard for the next person. It's already a singleplayer game.

You don't need other players either, you just need other characters or a few screens running nurgling.

The game only feels multiplayer but it's just a bunch of solo players doing their own thing and occasionally saying hi.

The only multiplayer in the game is PVP and the few dungeons that can't be soloed or cheesed like beaver dungeon because of the constant spawn mechanic.
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Re: Prelude: World 16.1

Postby Sevenless » Thu Nov 13, 2025 11:35 pm

Zephroze wrote:
whateverisfine wrote:you already are forced to play with a group if you want to have a decent progress, having PVE not being a activity you can do solo is foolish/bad design. to be honest half of the discussion is trolling/no idea what you are talking about


Think about your daily activities.

You take shit out of a cupboard, or the land, then process it, then put it back in a cupboard for the next person. It's already a singleplayer game.

You don't need other players either, you just need other characters or a few screens running nurgling.

The game only feels multiplayer but it's just a bunch of solo players doing their own thing and occasionally saying hi.

The only multiplayer in the game is PVP and the few dungeons that can't be soloed or cheesed like beaver dungeon because of the constant spawn mechanic.


It sounds like you live in a very sad village.
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Lucky: can be so ugly, can be so heartwarming
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Re: Prelude: World 16.1

Postby bmjclark » Thu Nov 13, 2025 11:37 pm

ShebbyPls wrote:jorb can you please draw male faces to look less terrifying in 16.1?

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this dude's nose bridge is protruding 3 inches past his ???cheekbones??? are there cheekbones? and I'm not even really sure what is going on in the eye socket area but it looks as though this man hasn't slept in 42 days and then pasted some sort of googly eyes made from.. buttons?? If that's the case, I like the coraline inspiration.. but I think even you could appreciate some realism here.


female faces are fine i don't really know what you have against men to make them look so hideous


I always just assumed jorb tried to draw loftar and this was the outcome
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Prelude: World 16.1

Postby Audiosmurf » Thu Nov 13, 2025 11:39 pm

That's the rightest thing I've ever heard if you look at it he absolutely did do that shit
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
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Re: Prelude: World 16.1

Postby TemuSoldier » Fri Nov 14, 2025 12:45 am

hafen players have spent the past decade calling lofart “ugly” :(
That’s effed up you guys
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Re: Prelude: World 16.1

Postby _Scipio » Fri Nov 14, 2025 1:07 am

TemuSoldier wrote:hafen players have spent the past decade calling lofart “ugly” :(
That’s effed up you guys



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mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Prelude: World 16.1

Postby magnet » Fri Nov 14, 2025 2:04 am

TemuSoldier wrote:hafen players have spent the past decade calling lofart “ugly” :(
That’s effed up you guys

i agree, its messed up.
This is what lobart and jofert look like without the swedish filters. haters will say its fake
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