Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby TemuSoldier » Fri Nov 14, 2025 3:40 am

magnet wrote:
TemuSoldier wrote:hafen players have spent the past decade calling lofart “ugly” :(
That’s effed up you guys

i agree, its messed up.
This is what lobart and jofert look like without the swedish filters. haters will say its fake
Image

LMFAO floart still looks ugly here
jord’s strongest soldier
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Re: Prelude: World 16.1

Postby Zephroze » Fri Nov 14, 2025 3:49 am

Sevenless wrote:
Zephroze wrote:
whateverisfine wrote:you already are forced to play with a group if you want to have a decent progress, having PVE not being a activity you can do solo is foolish/bad design. to be honest half of the discussion is trolling/no idea what you are talking about


Think about your daily activities.

You take shit out of a cupboard, or the land, then process it, then put it back in a cupboard for the next person. It's already a singleplayer game.

You don't need other players either, you just need other characters or a few screens running nurgling.

The game only feels multiplayer but it's just a bunch of solo players doing their own thing and occasionally saying hi.

The only multiplayer in the game is PVP and the few dungeons that can't be soloed or cheesed like beaver dungeon because of the constant spawn mechanic.


It sounds like you live in a very sad village.


I miss the village where we hunted mammoth and trolls 4v1 and swapped aggro and people got knocked out and it felt rewarding to win, the beaver dungeon I ran with several people, yeah, it's been pretty sad ever since.

But let's start suggesting things the devs actually want to work on: Variable colour palisades
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Re: Prelude: World 16.1

Postby scouter1 » Fri Nov 14, 2025 6:59 am

scouter1 wrote:chat, they are already cooking

Image

mods please close thread. EXPERIMENT IDEA HAS BEEN CHOSEN


any updoot about radio silence after radio silence?
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Re: Prelude: World 16.1

Postby Nightdawg » Fri Nov 14, 2025 7:24 am

scouter1 wrote:radio silence after radio silence


remember to buy gold sub
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Re: Prelude: World 16.1

Postby Halbertz » Fri Nov 14, 2025 7:27 am

scouter1 wrote:
scouter1 wrote:chat, they are already cooking

Image

mods please close thread. EXPERIMENT IDEA HAS BEEN CHOSEN


any updoot about radio silence after radio silence?

Make it page 100, and will consider
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Re: Prelude: World 16.1

Postby Zephroze » Fri Nov 14, 2025 8:39 am

It's almost like devs have to work on a game sometimes and not just read/respond to hundreds of shitposts.
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Re: Prelude: World 16.1

Postby SnuggleSnail » Fri Nov 14, 2025 8:42 am

simp
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Re: Prelude: World 16.1

Postby vipes » Fri Nov 14, 2025 9:11 am

What do jorb and loftar even do besides Haven? You guys think they have like a regular 9-5 job as a network admin at a construction company or something?
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Re: Prelude: World 16.1

Postby scouter1 » Fri Nov 14, 2025 9:59 am

Zephroze wrote:It's almost like devs have to work on a game sometimes and not just read/respond to hundreds of shitposts.


Jorb wrote:If you have any cool experiments you would like us to try for great science in World 16.1, feel free to share ideas!


??? but from the other side he didn't write they will read it...
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