Game Development: Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: Death

Postby strpk0 » Tue Jan 26, 2016 3:12 am

FerrousToast wrote:Maybe I'm just too noob, but with the current stamina system if someone doesn't want to fight, it seems to me they have no choice. I don't see how someone could successfully get far enough away from someone to escape combat without being in a wagon or on a horse.

Also, lengthening hearth time in all conditions because player killers were whining makes hearthing in all conditions feels really obnoxious.


Seriously? It's still only like 7-8 seconds now. If anything, I'm not so sure it even fixes the problem with autohearthing. Gives more of a chance atleast, I suppose.
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Re: Game Development: Death

Postby stickman » Tue Jan 26, 2016 3:14 am

I like the update overall.

Since people will steal your body after you die and try to sell it back to you it might add a little bit of a dynamic....

Can I make a small suggestion? maybe if you inherit you should be able to track your outstanding skeleton/skull if it has not been buried or destroyed? so that you can attempt to recover it somehow? maybe you can wear peoples skulls as a necklass for a bonus based on its quality... and to prevent people from just logging out with it... maybe if you have a skull in your inventory you cannot log out kinda like being red handed?

I think that would be amazing if you could walk around with skull of your most hated enemy on your neck... and while you had it on he knew exactly where you were or something... almost like goating him.
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Re: Game Development: Death

Postby jordancoles » Tue Jan 26, 2016 3:20 am

FerrousToast wrote:I don't see how someone could successfully get far enough away from someone to escape combat without being in a wagon...

Pro-tip: Do not try to escape in a wagon

https://youtu.be/OghRkT8D9mc?t=59s
https://youtu.be/hhh3FbHkoLY?t=1m23s
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Re: Game Development: Death

Postby DaniAngione » Tue Jan 26, 2016 3:24 am

jordancoles wrote:Pro-tip: Do not try to escape in a wagon


I laughed so much to the first video.

It's like a freaking western movie.
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Re: Game Development: Death

Postby jordancoles » Tue Jan 26, 2016 3:26 am

stickman wrote:I like the update overall.

Since people will steal your body after you die and try to sell it back to you it might add a little bit of a dynamic....

Can I make a small suggestion? maybe if you inherit you should be able to track your outstanding skeleton/skull if it has not been buried or destroyed? so that you can attempt to recover it somehow? maybe you can wear peoples skulls as a necklass for a bonus based on its quality

It would be cool to wear 1 skull around your neck and get like 2-5% of their inheritance if it's not your own skull, but whenever it's on the victim will be able to see your direction
Gives incentive to track the person down and recover your skull, and for the attacker to wear one and put themselves into that position

I feel that if you're wearing the skull necklace of a person that gives you enough stat bonus to make it worth the risk then there's a pretty good chance that the person will come after you to retrieve it
Maybe have it so once you put the necklace on it can't be removed for a day or so, or make it so that it can only be worn when outlawed
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Re: Game Development: Death

Postby venatorvenator » Tue Jan 26, 2016 3:27 am

FerrousToast wrote:Also, lengthening hearth time in all conditions because player killers were whining makes hearthing in all conditions feels really obnoxious.

Yeah it does, but I suppose that's the kind of game and player the devs want.
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Re: Game Development: Death

Postby loleznub » Tue Jan 26, 2016 3:37 am

It's took a week to just do this? These past few updates have been sub-part compared to other updates
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Re: Game Development: Death

Postby spawningmink » Tue Jan 26, 2016 3:40 am

FerrousToast wrote:Maybe I'm just too noob, but with the current stamina system if someone doesn't want to fight, it seems to me they have no choice. I don't see how someone could successfully get far enough away from someone to escape combat without being in a wagon or on a horse.

Also, lengthening hearth time in all conditions because player killers were whining makes hearthing in all conditions feels really obnoxious.

this isnt fucking farmville if you are outside your walls you dont get to choose if you want to fight or not....get it through your head and grow up......
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Re: Game Development: Death

Postby loftar » Tue Jan 26, 2016 3:44 am

spawningmink wrote:this isnt fucking farmville

Just for the record, though, it isn't LoL either.
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Re: Game Development: Death

Postby strpk0 » Tue Jan 26, 2016 3:51 am

loleznub wrote:It's took a week to just do this? These past few updates have been sub-part compared to other updates


I don't think the devs actually spend entire weeks implementing updates. AFAIK they take notes, think up ideas and then gather on a certain day to actually further discuss and implement it.

venatorvenator wrote:Yeah it does, but I suppose that's the kind of game and player the devs want.


And this confuses me. Why is it that all of the sudden PvP is such a voldemort aspect of the game, that should never be named or worked on? Or for that matter, why are people even mad at "Player killers" for updates like this happening?

Finally (and this is not directed at venator), why are people even being classified as such? PvP is a core part of the game, whether you like it or not. If you decide to pass out on that feature and not kill anyone, it's your own problem. But don't prevent others from having fun by complaining to the devs about "PvP updates". Commiting any sort of crime is annoying enough as it is already with nidbanes and whatnot, no need to make it worse by assuming auto-hearthing and exploits of the sort can just be ignored simply because you think so.
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