Pre-Announcement: Siege Changes

Announcements about major changes in Haven & Hearth.

Re: Pre-Announcement: Siege Changes

Postby fuinharlz » Wed Apr 06, 2016 3:02 am

Problem on haven players: they think "raiding" and "siege" are the same thing, when they'r clearly not! What haven RAID players want if a easy way to get into any newbie settlement without leaving tracks, without spending any resources, kill em, loot and come brag their virtual dick on the forums! They don't understand that what Jorb is working on is a SIEGE system, meant to be used by large groups fighting wars against other large groups.
There's a real difference on "lets murder some randons" and "let's get in war against said faction", as there's a difference on "lets group up and break this guy we don't like house door, get in, spank him to death, rob everything and get out" and "lets go on war against X country". The first one don't requiere you much preparation, just a plan to pass by the defenses and get your victm unaware of the situation untill you hit. The second case requires TONS of preparation, time, and both sides knowing what's going on (a war damn).

If you want to quiclky raid, FIND YOUR WAY, as many have found (some may have found illegal ways :P )! If you want to completelly destroy your enemy, be ready to take your time, study up strategy, timing, coordination, make weaponry, and get to your enemy on open field in a way he CAN'T oppose your forces!

Main problem I see here is ppl confusing a 5 guys group with an army, and street fights with war!
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Re: Pre-Announcement: Siege Changes

Postby wolf1000wolf » Wed Apr 06, 2016 3:05 am

Or you know, people who want raiding to be feasible but balanced with risk/reward/effort.

Large factions at war with each other should be able to fight each other with rewards and loss that scale with intensity. Each session of raiding/atking/defending shouldn't take ages.

Large factions should be able to target smaller groups but smaller groups should have some sort of ability to defend or capitulate without losing everything.
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Re: Pre-Announcement: Siege Changes

Postby rye130 » Wed Apr 06, 2016 3:07 am

jorb wrote:Again, one hour? 30 minutes? Does coles not have some sort of point?


You aren't going to fix this with number changes I don't think. There needs to be more to the siege system than just "Did you spot that you were being raided at a reasonable enough time to prevent it?"
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Re: Pre-Announcement: Siege Changes

Postby bmjclark » Wed Apr 06, 2016 3:20 am

It seems a little ridiculous to me that you could be in a village full of people that play 8 hours a day but have school/work in the day so you could miss a raid that happens on you if you're all in similar timezones. Raid mechanics should really always favor the defender, one way or the other. This will just lead to hermits being raided while they're offline with no recourse and even bigger factions being raided in shit times for them to react to. I play late at night constantly, what if i attacked another village that's on a similar timezone to me constantly between 12am and 12pm. If they have school/work in the morning short of calling in sick there's really not much they can do to stop it.
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Re: Pre-Announcement: Siege Changes

Postby Glorthan » Wed Apr 06, 2016 3:22 am

Vaku wrote:
sabinati wrote:You can inspect the ground to see your shield


I've inspected my shields once, just to see that I could do it.

I would not wish upon anyone that shield inspections becomes another daily chore, because that's what it'll become.

Can we make the village idol fire animation a different colour when the shield isn't at 100%? I think that's more eloquent than an alarm, and it's similar to the lack of fire with no authority.
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Re: Pre-Announcement: Siege Changes

Postby Ysh » Wed Apr 06, 2016 3:25 am

bmjclark wrote:It seems a little ridiculous to me that you could be in a village full of people that play 8 hours a day but have school/work in the day so you could miss a raid that happens on you if you're all in similar timezones. Raid mechanics should really always favor the defender, one way or the other. This will just lead to hermits being raided while they're offline with no recourse and even bigger factions being raided in shit times for them to react to. I play late at night constantly, what if i attacked another village that's on a similar timezone to me constantly between 12am and 12pm. If they have school/work in the morning short of calling in sick there's really not much they can do to stop it.

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Re: Pre-Announcement: Siege Changes

Postby stya » Wed Apr 06, 2016 3:26 am

Glorthan wrote:
Vaku wrote:
sabinati wrote:You can inspect the ground to see your shield


I've inspected my shields once, just to see that I could do it.

I would not wish upon anyone that shield inspections becomes another daily chore, because that's what it'll become.

Can we make the village idol fire animation a different colour when the shield isn't at 100%? I think that's more eloquent than an alarm, and it's similar to the lack of fire with no authority.


I like the idea. But it would still be an alarm, just a silent one. One the definitions that I found for alarm: "any sound, outcry, or information intended to warn of approaching danger"
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Re: Pre-Announcement: Siege Changes

Postby LadyGoo » Wed Apr 06, 2016 4:01 am

Siege suggestion:
Well, how about introducing barricades that dry 16-24 hours before being usable. While they are drying, they should be indestructible and walk-able through. Once dried, they could be moved (but could be pushed only from 1 side, if that makes sence) or have some kind of gates. That way a village will know that they are going to be sieged. If the attackers won't bother to come by the time the barricades would dry, the village will be able to destroy them.
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Re: Pre-Announcement: Siege Changes

Postby MightySheep » Wed Apr 06, 2016 4:46 am

rye130 wrote:There needs to be more to the siege system than just "Did you spot that you were being raided at a reasonable enough time to prevent it?"
bmjclark wrote:It seems a little ridiculous to me that you could be in a village full of people that play 8 hours a day but have school/work in the day so you could miss a raid that happens on you if you're all in similar timezones. Raid mechanics should really always favor the defender, one way or the other. This will just lead to hermits being raided while they're offline with no recourse and even bigger factions being raided in shit times for them to react to. I play late at night constantly, what if i attacked another village that's on a similar timezone to me constantly between 12am and 12pm. If they have school/work in the morning short of calling in sick there's really not much they can do to stop it.

What is ridiculous is you guys brushing off a 12 hour event as some "timezone" thing, it's half a day. If there is a village that has zero activity for 12 hours of the day, it is basically an inactive village. Why should we care if an inactive village can defend itself or not? Especially since the attackers are putting in a huge amount of time and effort to do so, the defender would have absolutely no right to complain in this situation. I agree that raid mechanics should favor the defender but they already do to a very large extent. It's hard to imagine active villages having any issue with this. Also, as loftar pointed out, it's not very likely that lowly hermits are going to be the victims of these raids, given the investment required.
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Re: Pre-Announcement: Siege Changes

Postby sabinati » Wed Apr 06, 2016 5:21 am

MightySheep wrote:
rye130 wrote:There needs to be more to the siege system than just "Did you spot that you were being raided at a reasonable enough time to prevent it?"
bmjclark wrote:It seems a little ridiculous to me that you could be in a village full of people that play 8 hours a day but have school/work in the day so you could miss a raid that happens on you if you're all in similar timezones. Raid mechanics should really always favor the defender, one way or the other. This will just lead to hermits being raided while they're offline with no recourse and even bigger factions being raided in shit times for them to react to. I play late at night constantly, what if i attacked another village that's on a similar timezone to me constantly between 12am and 12pm. If they have school/work in the morning short of calling in sick there's really not much they can do to stop it.

What is ridiculous is you guys brushing off a 12 hour event as some "timezone" thing, it's half a day. If there is a village that has zero activity for 12 hours of the day, it is basically an inactive village. Why should we care if an inactive village can defend itself or not? Especially since the attackers are putting in a huge amount of time and effort to do so, the defender would have absolutely no right to complain in this situation. I agree that raid mechanics should favor the defender but they already do to a very large extent. It's hard to imagine active villages having any issue with this. Also, as loftar pointed out, it's not very likely that lowly hermits are going to be the victims of these raids, given the investment required.

Wow, what a stupid post.
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