by DeadlyPencil » Wed Jun 08, 2016 3:23 am
can u make it so skills have a red highlighting or are black and white if you do not have the IP required for the move. because the requirements are not on the icons themselves, you basically have to memorize all the skills. it was like this in old haven, but lots of custom clients indicate if you can use the skill or not, it would be nice if you added that in.
an animation, icon showing what attack someone did on u would be nice, similar to old haven. at the moment, you do not know what attacks someone is doing on u.
my thoughts so far:
i think this new combat is overly complicated. not only do i have to watch what their defence bar is at, but they also have defencive moves that i now have to watch for. i would perfer a simplier system, closer to the old haven where you can just jump punch if you have no clue what your doing. my dad could actually fight animals in the old haven. he cannot in this version and absolutly will not be able to under this new test system. and you might say, who cares about those people, well. he probably plays more than most people, so be careful which player base you strive to keep, the people who quit every world half way through, or the people who actually play each world start to finish.
Under this system it seems really hard to kill someone 1 on 1. i was sparing with a guy and although i was slowly winning, i could never actually damage him because he would get a little defence up before i could sting him, its possible with more practice it might be more obvious. i haven't tried that blood skill, so maybe that will allow people to 2 attacks fast.
Also i think u need to revisit armour blocking 100% of damage. punches that go through defence should damage the other player somehow.