Floating-point test server

Announcements about major changes in Haven & Hearth.

Re: Floating-point test server

Postby MagicManICT » Mon Jul 04, 2016 7:30 am

apoc254 wrote:Any chance these floating points could help the players not get stuck on everything also? Not just the animals.

This is one of the goals of changing the coordinate system.
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Re: Floating-point test server

Postby Yksare » Mon Jul 11, 2016 11:04 pm

smth wrong with walls inside the Stonestead. Like... can't just place cupboard building sign or blocks of wood stockpile near the wall without using ctrl. It says 'That site is occupied.' Same on both floors.
Looks like walls are inside tiles or smth like that.
If it helps, Stonestead itself was placed, using ctrl. (not it's 'normal' place.)

Also, can confirm character walking away than using trellis.
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Re: Floating-point test server

Postby loftar » Tue Jul 12, 2016 3:38 am

Both the placement-next-to-walls and trellis problems should be fixed now. Thanks for reporting!
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Re: Floating-point test server

Postby jordancoles » Tue Jul 12, 2016 4:15 am

Start everyone with all skills and increase yield of resources on the test server so we can test without grind?
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Re: Floating-point test server

Postby loftar » Tue Jul 12, 2016 9:33 pm

Well, I think the worst bugs have been found by now, so I'm starting to consider merging the floating-point stuff into the main server soonish.
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Re: Floating-point test server

Postby SinJin » Tue Jul 12, 2016 11:17 pm

loftar wrote:Well, I think the worst bugs have been found by now, so I'm starting to consider merging the floating-point stuff into the main server soonish.



I dare you.
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Re: Floating-point test server

Postby The_Lich_King » Wed Jul 13, 2016 3:52 pm

SinJin wrote:
loftar wrote:Well, I think the worst bugs have been found by now, so I'm starting to consider merging the floating-point stuff into the main server soonish.



I dare you.



You know if you dare him its just gonna make him more likely to do it.
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Re: Floating-point test server

Postby APXEOLOG » Wed Jul 13, 2016 4:43 pm

I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.
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Re: Floating-point test server

Postby Kaios » Wed Jul 13, 2016 4:45 pm

APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.


what's not to be hyped about, we're one step closer to finally ending the "bump in to shit every time you move" game
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Re: Floating-point test server

Postby Hasta » Wed Jul 13, 2016 4:48 pm

or, you know, just "yay, update" sort of thing. It's been quite a while, the world's not getting younger. We miss weekly new stuff.
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