Game Development: Red Wheat

Announcements about major changes in Haven & Hearth.

Re: Game Development: Red Wheat

Postby jorb » Thu Nov 10, 2016 12:51 pm

algorithm wrote:I think Loftar misplaced a comma...


Holy moly, yes he did. Fixed on dev server. Sorry about that.
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Re: Game Development: Red Wheat

Postby Zeler » Thu Nov 10, 2016 12:51 pm

After eating this, even grandma would agree that you aren't hungry anymore.
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Re: Game Development: Red Wheat

Postby Ukhata » Thu Nov 10, 2016 12:52 pm

jorb wrote:
algorithm wrote:I think Loftar misplaced a comma...


Holy moly, yes he did. Fixed on dev server. Sorry about that.



rofl!
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Re: Game Development: Red Wheat

Postby algorithm » Thu Nov 10, 2016 12:56 pm

I think all this recipes should be reworked from "base recipe FEPs + random little additions depending on ingridients" to "Full ingridient dependent FEPs". for ex how i think fruit pie shoudlooks like (not actual numbers rather than base relations):
FEP1: 4 points +2 FEP depends on fruit.
FEP2: 2 points +1 depends on flour.
FEP3: 1 point +1 depends on milk.
Specific to fruit pie from blueberries(int), barley(con) and cow's milk(cha):
4 +2 int, 2 +1 con, 1 +1 cha.
Specific to fruit pie from Apple(con), wheat(dex) and sheep's milk(dex):
4 +2 con, 3 +1 dex.

And so on.

So you just need to set stats relations to all base ingridiens(flour, berries, feuits, shrooms, meat, eggs, etc...),base recipe relations and allow us to discover this and then just build food we want...
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jorb wrote:Oh, for sure. Delivery 2022. ;)
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Re: Game Development: Red Wheat

Postby algorithm » Thu Nov 10, 2016 5:34 pm

So. First experiment.
In study: Dandellion.
On table: Dandellion, Still life.
Character was online all the time.

Dandellion in study finished - only new dandellion was added. Still life still on table.
algorithm wrote:Cape awarded? ;)

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Re: Game Development: Red Wheat

Postby algorithm » Thu Nov 10, 2016 5:37 pm

Second experiment.
In study: Dandellion.
On table: 3 Dandellions.
Character was offline for more then 2 hours.(Dandellion needs 40 min to finished)

After login: 3 Dandellions dissapeared, Character got lp from 3 Dandellions, Dandellion in study was on a half way.
algorithm wrote:Cape awarded? ;)

jorb wrote:Oh, for sure. Delivery 2022. ;)
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Re: Game Development: Red Wheat

Postby MagicManICT » Thu Nov 10, 2016 6:19 pm

So in other words the table only replaces items currently in the study, even if there is still attention/space to spare?

And sounds about right on the timing of the dandelions. 4 x 40m = 160m or 2:40:00.
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Re: Game Development: Red Wheat

Postby shubla » Thu Nov 10, 2016 6:30 pm

So we can teleport stuff using study table? but only curios
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Re: Game Development: Red Wheat

Postby Redlaw » Thu Nov 10, 2016 6:31 pm

yes it looks like the table tries to replace a curo you have with a simler one on the table, but if it cant, ti will pull the highs attention curo that fits into your study window.
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Re: Game Development: Red Wheat

Postby shubla » Thu Nov 10, 2016 6:35 pm

I have not tested if it works this way already.
But if you finish one curio, it should first look for that same type of curio. And put it in the same place in study grid.
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