by LadyGoo » Wed Apr 12, 2017 12:41 pm
Honestly, not sure whether permadeath should be removed that way completely. Perhaps, the reward part for the winner who has koed their opponent should be considered. Maybe instead insa tp to HF upon knock out, you should be able to choose whether to kill or not (tp your enemy to hf). As in, if you spare your opponent, you gain his share of stats as long as he is alive. Calculated via the difference in stats. Likewise, if you die, your opponent will get back his stats.
Hafen punishes a lot, while being merciful and etc. doesn't really benefit you.
Also, unsure of the new system. We've been discussing something similar in voice chats and came to the conclusion that it's as exploitable as the shield system. If you are to implement the new siege system, you are better to post more details on the forum, so we could tell the possible flaws. There are tons of what ifs:
- What if the enemy will build multiple walls at a large distance? Many sections and etc.?
- You know that any time-based attacks that let your opponents to prepare will end up in alts clusterfuck. As in alts being used to lower enemy's fps, while mains will be getting targeted and body-blocked. How the new system, that will be time-based that much would adress that? And etc. etc.