Game Development: Pushing Arrangements

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pushing Arrangements

Postby MrGemini » Thu May 11, 2017 12:28 pm

Damn, now i cant be annoying in PvP with pathfinder near Treefarms etc anymore :D

Great Update if you get all working!

/PRAS!
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Re: Game Development: Pushing Arrangements

Postby Kmab » Thu May 11, 2017 1:20 pm

I am using non standard client so I do not know if this was in standard client, but:
I do not see tree growth % after update.
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Re: Game Development: Pushing Arrangements

Postby Tilia » Thu May 11, 2017 2:23 pm

Kmab wrote:I am using non standard client so I do not know if this was in standard client, but:
I do not see tree growth % after update.

In Amber client, Ctrl p will set/unset this.
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Re: Game Development: Pushing Arrangements

Postby CSPAN » Thu May 11, 2017 4:53 pm

Game changing! Push-out literally the best thing to happen to the game, imo.
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Re: Game Development: Pushing Arrangements

Postby Sevenless » Thu May 11, 2017 4:59 pm

One unforeseen benefit: Navigating houses is so much easier now that you slide down cabinets instead of clipping on them.
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Re: Game Development: Pushing Arrangements

Postby CSPAN » Thu May 11, 2017 5:00 pm

Doing cheese is so ez yasssss
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Re: Game Development: Pushing Arrangements

Postby MagicManICT » Thu May 11, 2017 5:36 pm

viznew wrote:love the push out but i still find myself clicking around stuff i dont think ill lose that habit fast lol

Well, you'll still move faster if you don't slide around objects by moving in a straight line. After all, when you start sliding along bounding boxes, you're moving A + B + C + ... distance instead A -> X distance.
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Re: Game Development: Pushing Arrangements

Postby sMartins » Thu May 11, 2017 5:42 pm

MagicManICT wrote:Well, you'll still move faster if you don't slide around objects by moving in a straight line. After all, when you start sliding along bounding boxes, you're moving A + B + C + ... distance instead A -> X distance.


Only if the "sliding" speed is lower than the "normal" speed.
On the other hand if you choose to slide around objects you are sure to walk the lower distance possible between A and B instead of walking around objets.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Game Development: Pushing Arrangements

Postby Sevenless » Thu May 11, 2017 5:49 pm

sMartins wrote:
MagicManICT wrote:Well, you'll still move faster if you don't slide around objects by moving in a straight line. After all, when you start sliding along bounding boxes, you're moving A + B + C + ... distance instead A -> X distance.


Only if the "sliding" speed is lower than the "normal" speed.
On the other hand if you choose to slide around objects you are sure to walk the lower distance possible between A and B instead of walking around objets.


Pythagorean theorum. It's always faster to travel in a straight line instead of travelling a triangle around that straight line.
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Re: Game Development: Pushing Arrangements

Postby sMartins » Thu May 11, 2017 6:00 pm

There are obstacles in between of course.....that's why push out has been implemented, without obstacles makes no sense.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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