Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby toylover » Wed Jul 10, 2019 2:44 pm

Aceb wrote:
jorb wrote:I can't expect anyone to like it, perhaps, but the changes are reasonable, and open up some space to add more pottables in the future. Chantrelles and Blueberries were never the best candidates for pot growing.


First of all, thank You for showing your middle finger down my throat. I enjoy it so much I start to wonder if I'm into BDSM.
Without further hold:

Small Fixes
-----------------------
Blueberries, Chantrelles, Stinging Nettle, Clover, Cavebulb, Chiming Bluebell, Bloodstern, Stalagoom can no longer be grown in Garden pots. Gardener now allows you to plant Lady's Mantle, Yarrow, and Troll Mushrooms. Foraging is now hopefully a bit more viable. Looking to make it more so.


I wasted my time doing gardener credo but okay, I'm used to it but let's break this apart:

- Blueberries
I feel like You made this change just because people used a lot to compare blueberries to legacy and now, without much thinking. You nerfed stating hard, so why do You punish us with blueberries now? BUT, okay, I understand, it might work, no problemo.

- Chantrelles
Are those even used? I don't even remember in legacy it being other than drop this shit down unless You wanna get some dex on beginning. You could leave it as be, unless someone will correct me on that, this change will revert it to legacy "flavour object" that nobody cares about and would wish something other, even dandelion, spawned in it's place.

- Stinging Nettle
Just why? I mean, it is not that big deal I guess, but was that really necessary? Or is it just another bee thing where You have to risk wound to pick up this?

- Clover
You outplayed yourself on that one. Somebody could maybe use it as second hand stand in for poppy or trying to gain four leaf clover (I did get first one this world and I didn't get any in previous 2 ones, thanks jorb!), but this is absolutely stupid change. I ask for a reason, WHY.

- Bluebell
This is one of two reasons I did gardening credo and now I feel being buttraped. This curio even when gardnered, isn't that good and I could have decent LP gain when on vacation or no time to play. but this is not best curio and You just killed it. Other than decoration or noob usage, I don't see people even try to pick up them unless they have empty space in their study window atm.

- Cavebulb
Other reason I got gardner. So You basically deepthroat me here so much that I should ask for either bis or want to be refunded my time on gardner because You made it so I don't need it at all. Stupid change as troll mushrooms play greater role here and Cavebulb was good for us, less competetive players. Now, it's as good as dandelion.

- Bloodstern
Well, fuck my king of the woods trade production. Why? I ask for reason what was wrong with that? You just made it quality drop but not quantity. Again, it's probably undirect hit to FEP for less competetive people.

- Stalagom
You fucked again lower class curio for less competetive people. I and many won't probably bother with stalagoms at all now. It became a dandelion of underground. (not to say it growth time was long af anyway)

- Lady's Mantle
Nobody serious bothers with that. I can replace my stalagoms with this but still, I would rather spend no time or little more time preparing something better. Oh wait, I forgot, people need gardner credo for that. Psssth. You outplayed yourself.

- Yarrow
I can somewhat agree with that but, look down.

- Troll Mushroom
I guess this is the only reason to gain gardner (which means You can basically redo whole credo now), because Lady's Mantle and Yarrow planting is NOTHING. Literally, warriors who have to heal will find tons of yarrows while hunting or something, while noobs or hermits will have to waste time to stock up for a while. I

If You wanted to achieve to turn a whole credo and profession to one thing, then congratz and first time, honestly seatribe, I felt like You punched me into face and truly, You know I won't be happy about that, but RUSHED change like this feels like You also kick my guts while I'm lying down and crying.

Honestly, fuck You and hope You will at least give us a hint You want to do further changes like this. Maybe a proper discussion would bring some fruits.

WTS potted contraband Image


Totally agree
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Re: Game Development: Stalking Garden

Postby hed9870 » Wed Jul 10, 2019 2:44 pm

loftar wrote:
Enjoyment_2 wrote:benefits - 0

Come on now, don't just be facetious. You know this isn't the case, and the gardening pots have been pointed out countless times to make foraging useless.


No one cares about foraging. It's not like we're all sitting around thinking "Gee, I sure do wish I could waste more time roaming around looking for things because I don't have enough to do already.". Actually I was wondering when you were going to add more things to gardener because there are already things I have to go forage for when I want them. Instead you took away almost all incentive to even do the credo. You know how often I made blueberry pies before the credo? None. Why? I can get int easier from making other things. Gardening was the only thing in my mind that made many of those things viable. Especially late game. Now, I just won't bother with any of them unless it's required by something else.
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Re: Game Development: Stalking Garden

Postby Nizuto » Wed Jul 10, 2019 2:46 pm

loftar wrote:Well, let's put it like this, perhaps: Are y'all against the gardening changes because you think they are bad in and of themselves, or merely because you're invested in the structures that gardening has given rise to? In the case of the latter, I would question banning all and any kind of changes that people may be currently invested in. I don't really see how the changes are unreasonable in and of themselves. Perhaps they did make Gardener too useless (not sure about how that actually plays out), but if that is so, then surely we can think up new ways to make it useful again instead of just clinging to an arguably useless past.


The question here would be what is the goal of the gardening nerf? Is it quality? Is it mass production? What's your goal with this fix?

Foregables have an average cap of about 50-60 quality. You won't really find anything above it unless you're lucky. 30-40 is the high average on certain nodes with forager credo. So anything you make from them will suffer a quality penalty. So it doesn't make foraging more viable late game, it makes the items only good early-mid game.

If it's mass-production the problem, implement various nerfs like wounds. Maybe if there's too many pots in one place diseases can appear and spread between each other. Maybe some plants require certain atmosphere like indoor, outdoor, cave etc. Maybe some will have a chance to get eaten by insects if you don't spray them with certain liquids. Indoor pots can be protected from insects but can still develop diseases and grow slower except specific ones. Make hassles if that's the goal.
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Re: Game Development: Stalking Garden

Postby jorb » Wed Jul 10, 2019 2:47 pm

We need to be able to make running changes to the world without too much regard for existing investments. We did change a lot in one swoop here, and you don't have to like it, but on objective merits I think the changes are good. Regardless of the economic aspects, chantrelles and blueberries were, for example, always bad candidates for potting.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Stalking Garden

Postby goosebreeder » Wed Jul 10, 2019 2:48 pm

Jorb, so what about roses, tulips and orchids instead of bells? at least for decoration (and to cool our flaming asses)... Uh?
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Re: Game Development: Stalking Garden

Postby jorb » Wed Jul 10, 2019 2:48 pm

Good ideas. Wouldn't mind those.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Stalking Garden

Postby boreial » Wed Jul 10, 2019 2:49 pm

Well in REGARD to your economic aspect, you can be sure that once this subscription runs out i will NOT be renewing it.
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Re: Game Development: Stalking Garden

Postby jorb » Wed Jul 10, 2019 2:49 pm

boreial wrote:Well in REGARD to your economic aspect, you can be sure that once this subscription runs out i will NOT be renewing it.


Sorry to hear that, but fair enough.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Stalking Garden

Postby Daaneesh » Wed Jul 10, 2019 2:50 pm

jorb wrote:We need to be able to make running changes to the world without too much regard for existing investments. We did change a lot in one swoop here, and you don't have to like it, but on objective merits I think the changes are good. Regardless of the economic aspects, chantrelles and blueberries were, for example, always bad candidates for potting.

........................................ No they fucking were not you absolute imbecile. Chanrelles and blueberries were great- UNTIL YOU FUCKING RUINED COOKING.
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Re: Game Development: Stalking Garden

Postby loftar » Wed Jul 10, 2019 2:52 pm

Daaneesh wrote:Chanrelles and blueberries were great- UNTIL YOU FUCKING RUINED COOKING.

That may well be true, and we are considering some changes on that theme.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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