Game Development: UI Scaling

Announcements about major changes in Haven & Hearth.

Re: Game Development: UI Scaling

Postby MagicManICT » Mon Oct 12, 2020 9:29 pm

ElSid wrote:For all who uses Amber and came here to blame devs for breaking abandoned custom clients here is an update for you: https://www.havenandhearth.com/forum/vi ... 34#p866834.

Thanks for the work going into this. Even if everyone else is going to be an ass, know that you are appreciated, and your dedication to helping out with the development of the client.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: UI Scaling

Postby DDDsDD999 » Mon Oct 12, 2020 9:33 pm

I love seeing enjoyment mindlessly rant his insane ramblings, great thread.
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Re: Game Development: UI Scaling

Postby shubla » Tue Oct 13, 2020 1:41 am

jorb wrote:
strpk0 wrote:Plenty of games out there are heavily obfuscated and offer no source code, so all modders get is reverse engineering and cryptic machine-generated code to achieve what they want, and they do.


This, also, I mean...

loftar has written an mmorpg server, dito client with back-end support for wrapping several gfx APIs, a full 3d engine, the http demon for the website, and a whole host of very elegant systems large and small to go with it. I mean...

hurrdurr, c0de is spaghetti


... sure, but couldn't it also just be that the problem lies with you?

We'll never know, I guess, but I do want to throw it out there for consideration.

You can't deny that the current source code of the client is a bit questionable by modern clean code etc. standards. But I think that there is a point to be made that if the client was enterprise-quality we probably wouldn't have the game at all. Geniuses often are wrongly understood in their time anyway. One also can't deny that loftar has done some impressive things regardless of the code quality.
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Re: Game Development: UI Scaling

Postby pawnchito » Tue Oct 13, 2020 2:22 am

jorb wrote:
Enjoyment_2 wrote:prove this wrong:


If the point you're trying to make with the graph is that a lot of people were reliant on custom clients, then I have never denied that. I am well aware, and that is one of the reasons why we do try to support them, as I have pointed out to you repeatedly now.

Also, you believe -- for real and actuals -- that we provide some faction or other with special favors to magically delete claims. Forgive me if I make the inference that your judgment may leave this, that, or the other to be desired.


So what is the reasoning for not including many of the features the custom clients have? If you know many (most) people prefer not the vanilla client why not make the vanilla client more robust? I get the argument of people making their own for freedom or whatever but I myself along with many other computer novices would prefer an actual official client to run instead of gambling with a third party. So why not make the vanilla client at least have the more basic things the other clients have. I mean surely mass transferring of items from inventory to cupboards can't break the immersion you are seeking...
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Re: Game Development: UI Scaling

Postby Massa » Tue Oct 13, 2020 3:22 am

pawnchito wrote:
jorb wrote:
Enjoyment_2 wrote:prove this wrong:


If the point you're trying to make with the graph is that a lot of people were reliant on custom clients, then I have never denied that. I am well aware, and that is one of the reasons why we do try to support them, as I have pointed out to you repeatedly now.

Also, you believe -- for real and actuals -- that we provide some faction or other with special favors to magically delete claims. Forgive me if I make the inference that your judgment may leave this, that, or the other to be desired.


So what is the reasoning for not including many of the features the custom clients have? If you know many (most) people prefer not the vanilla client why not make the vanilla client more robust? I get the argument of people making their own for freedom or whatever but I myself along with many other computer novices would prefer an actual official client to run instead of gambling with a third party. So why not make the vanilla client at least have the more basic things the other clients have. I mean surely mass transferring of items from inventory to cupboards can't break the immersion you are seeking...

they don't have the time for that shit dude

they develop this sunday morning so they can push it out by sunday afternoon and honestly birds and hats are all that can happen in that time
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Re: Game Development: UI Scaling

Postby jordancoles » Tue Oct 13, 2020 3:54 am

Reflect wrote:Hello. I want to remind you that there is still rendering ahead. Who will update clients?
It's time to get used to the default client. It's time to feel all the charm of the harsh world, laid down by the creators.


Hard pass.

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Re: Game Development: UI Scaling

Postby bmjclark » Tue Oct 13, 2020 4:22 am

I bet the overlap between people complaining that the default client sucks and should be better and people complaining that their custom clients are broken right now because jorb and loftar tried to make the default client better is pretty huge tbh.
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Re: Game Development: UI Scaling

Postby Gensokyo » Tue Oct 13, 2020 5:29 am

pawnchito wrote:I mean surely mass transferring of items from inventory to cupboards can't break the immersion you are seeking...

This has been in the official client for a very long time now.
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Re: Game Development: UI Scaling

Postby pawnchito » Tue Oct 13, 2020 5:31 am

It always a huge issue. Whenever they break custom clients they hemorrhage players. Seems like modders are able to keep and maintain a solid set up without constant work so I can't see development time going toward birds and bees being more productive than spending some time hashing out a decent default client.

Like i like this game ALOT, and i support the heck out of it however i can but the fact that I have to go to a third party for something as simple but non trivial as mass moving things from inventories is ass backwards. I suspect there are a lot more casual newbs like myself than the elite who build there own client. The pay off for spending just a bit of time making the default client usable by a non negligible portion of the playerbase sounds like a no brainer. There was a recent update to the client yes, but that was like bringing the game from 1995 to the early 2000's it is still missing SO many things that would make the game fantastic.

I get that the only valued opinion here by jorbtar is the invertebrate without a life but really, listen to your playerbase we want a good default client we can count on. We may not play as much as others but we sure as shit support the game monetarily so it might be a decent idea to listen to us as well when we make logical points my dudes.
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Re: Game Development: UI Scaling

Postby pawnchito » Tue Oct 13, 2020 5:35 am

Gensokyo wrote:
pawnchito wrote:I mean surely mass transferring of items from inventory to cupboards can't break the immersion you are seeking...

This has been in the official client for a very long time now.


How? i am trying right now, I can't shift click or other click items into a cupboard of the same kind. In descending or ascending quality. Or at all. I can mass drop same items but can't move them? what even is that?

also you can't remove more than 1 item at a time from a stockpile.

Like really the default client looks beautiful but then you want to play it but youll get carpel tunnel with all the damn clicking.


Please tell us more about how the default client is broken and useless af.
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