Also wtf devs, you should make killing sprucecap harder not easier!
Good step for permadeath being more common is to increase redhand to 12hr and prevent ko teleportation when under influence.
In last world I tracked one thug who stole bones from my claim and gave him a good beating. Without redhanded this likely would not have happened!!
I think griefing is the actual problem but it's hard to differentiate between griefing and pvp vs other pvp'ers or for objectives (meteor etc) at least for some code that spits out scents.
Differentiating consensual pvp from non consensual is actually quite easy.
For example, crimes in vicinity of a meteorite or contested thingwalls can be counted as lesser crimes, also crimes close to your claim and such can be lesser crimes. But crimes done elsewhere can be counted as harsh crimes. This would reduce incentive to kill nabs a lot but still allow some pvp around thingwalls and meteorites.
I'm not sure where most of the consensual pvp happens these days, is it just thingwalls and meteorites or other places also?