Game Development: Starboard Bough

Announcements about major changes in Haven & Hearth.

Re: Game Development: Starboard Bough

Postby shubla » Mon Nov 15, 2021 7:05 am

Why you dont redirect http to https?

Also wtf devs, you should make killing sprucecap harder not easier!

Good step for permadeath being more common is to increase redhand to 12hr and prevent ko teleportation when under influence.

In last world I tracked one thug who stole bones from my claim and gave him a good beating. Without redhanded this likely would not have happened!!

I think griefing is the actual problem but it's hard to differentiate between griefing and pvp vs other pvp'ers or for objectives (meteor etc) at least for some code that spits out scents.

Differentiating consensual pvp from non consensual is actually quite easy.
For example, crimes in vicinity of a meteorite or contested thingwalls can be counted as lesser crimes, also crimes close to your claim and such can be lesser crimes. But crimes done elsewhere can be counted as harsh crimes. This would reduce incentive to kill nabs a lot but still allow some pvp around thingwalls and meteorites.
I'm not sure where most of the consensual pvp happens these days, is it just thingwalls and meteorites or other places also?
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Re: Game Development: Starboard Bough

Postby ChildhoodObesity » Mon Nov 15, 2021 7:48 am

shubla wrote:I'm not sure where most of the consensual pvp happens these days, is it just thingwalls and meteorites or other places also?

thingwalls, meteorites, natural resources, villages, and random places with tracking involved pretty much. sometimes there's random areas for scheduled fights, etc. the problem with this though as that often times a fight may start in one location and then you'll lose aggro and it'll shift over to other areas due to running and such so reaggroing after the fights in a different spot would cause issues.
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Re: Game Development: Starboard Bough

Postby ErdTod » Mon Nov 15, 2021 9:02 am

The whole "punishment should be in the hands of players who will punish" is a nonsense talk, because (unless it's faction PvP) crimes are made only when you're kinda sure that you'll not get punished. Even not talking about HnH, but any other game or even some retarded bar fight or w/e. You don't engage in a battle that you are at least somewhat certain you'll win, and while it's harder to evaluate your chances in a drunken bar fight, in HnH it's much easier. Keel a nab - you get away cause he virtually has no resources to punish your faction chad ass in any way.

IMO there should just be some sort of status quo mechanic, where one kingdom would be able to officially declare war on another kingdom and let people who are oathed to fight without whatever that annoys them - debuffs, outlaws, red-handeds etc.
I.e. give PvPers what they want but protect the peasantry.
(Unless PvPers want to slay peasantry, don't give them that!)
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Re: Game Development: Starboard Bough

Postby Vraatjuh » Mon Nov 15, 2021 9:05 am

Bad change regarding the red-handed imo. The only reason Snail isn't killing sprucecaps 24/7 is because the red-handed debuff was too much of a nuisance. Reducing that back to 5 minutes took away that nuisance.

And if you want to encourage PVP or interactions in general, then just make death less punishable. One of the reasons you don't see nabs pvp is because it's a shit ton harder to get back when you are alone or a small village. The price of dieing is too high. Purely from my experience and the people I have played with, but 90% of the people who get killed quit within 1 week of remaking their character (after the first month that is). The rebuilding of a character just takes away the will to play for many people. Including me. And so the cascade of villagers quitting has begun. Bone Market community this world being a prime example of a big group of people (let's say 20~30 people) quitting within a very short period of time because of the death of a a few. Something I have experienced almost every single world.

In short; perma-death and it's following punishments is the pitfall of this game after early game.

/random rant
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Re: Game Development: Starboard Bough

Postby wonder-ass » Mon Nov 15, 2021 9:07 am

Instead of focusing on redhand focus on scents tbh there are so many ways i can think of off the top of my head u could make committing crimes genuinely spooky. And instead of being forced to track said person during 1 hour period u have days to track them at the right time.

  • peering through scents
  • vigilante skill that allows u to execute kod murderer if u have the scent. u dont leave a scent (koing someone that aggros u and they die to concussion SHOULD NOT scent u with murder why tf was this never fixed its a w10 thing xd)
  • more good options for none scented players free travel across thingwalls?
  • Faster healing of wounds if not scented

There are a lot of ways to punish outlaws with out ever punishing outlaws directly.
Also i think there should be faction flagging when flagged u dont leave scents of battery or theft against other faction members. Could be attached to realms idk.
see homo sexuality trending,. do not do that.
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Re: Game Development: Starboard Bough

Postby shubla » Mon Nov 15, 2021 9:09 am

ErdTod wrote:IMO there should just be some sort of status quo mechanic, where one kingdom would be able to officially declare war on another kingdom and let people who are oathed to fight without whatever that annoys them - debuffs, outlaws, red-handeds etc.

Yes there should be some way to separate faction pvp and noobs from each other.
Sadly some system like that could just lead to doing tricks with some chars being oathed and some not etc. bullshit, so some solution for that should be come up with.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Starboard Bough

Postby Procne » Mon Nov 15, 2021 9:43 am

Cato the Elder's oft repeated shitpost that Carthage should be removed from the game was eventually heard. Do hammer us about your pet-peeves. We appreciate clear and persistent signal on changes you'd like to see made to the game, especially if they are low cost and high impact.

What's that about? The last mention of word "Carthage" on the forum is from 2015
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Re: Game Development: Starboard Bough

Postby shubla » Mon Nov 15, 2021 9:57 am

ChildhoodObesity wrote: the problem with this though as that often times a fight may start in one location and then you'll lose aggro and it'll shift over to other areas due to running and such so reaggroing after the fights in a different spot would cause issues.

Maybe there could be some kind of aggression timer that would make re-aggroing easier for the next few hours to circumvent this.

If fights mostly consist of running around for hours is that a good thing necessarily? Should the combat be changed so that fights would end sooner or at least result in less running around?
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Starboard Bough

Postby Jalpha » Mon Nov 15, 2021 10:22 am

Reputation labels when.
Laying flat.
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Re: Game Development: Starboard Bough

Postby goldenage » Mon Nov 15, 2021 10:41 am

Any chance we get KO in the water changed?

viewtopic.php?f=48&t=71584#p887939
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